
More scores
- Metacritic usersuser score
- 70/100
- GameFAQsTough
- 3.31/5
- Player reviews
- 94% positive34 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$7.99
Where to get it

1996 · Rocket Science Games · Action · Racing
Rocket Jockey
Rocket Jockey is a sports-action game with different modes, all involving the player jetting at high speed on a rocket-powered, always-on sled.
- Released
- 1 October 1996
- Platforms
- Windows
- Genres
- ActionRacingSports
- Developers
- Rocket Science Games
- Publishers
- SegaSoft
- Modes
- MultiplayerSingle-player
- Themes
- Action
- Engine
- RenderWare
- Country
- United States
- Age ratings
- ESRB E
- Languages
- English
About
Rocket Jockey is a Windows video game created by Rocket Science Games and published by SegaSoft in 1996. The game's concept was developed by designer/lead programmer Sean Callahan, paired with an alternate reality 1930s America setting, conceived by VP of development/creative director Bill Davis. The player jets at high speed inside a grassy, enclosed sports arena on a rocket sled that is always in motion and chiefly steered with two grappling-hook guns mounted on its flanks. The rocket can change speeds but always flies about three feet off the ground unless it is engaged in one of the games' frequent and often-comic collisions.
The soundtrack features legendary surf rock guitar player Dick Dale. Three different Rollerball-style game modes are available for competition.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
Players control a "sled" (called a cycle in game), which is basically a rocket with small wings for directing the flight and grappling hooks mounted on the sides. These hooks can be fired into pylons, mines, sporting equipment, bodies, and anything else that can be grappled. The grappling hook guns are fixed to shoot out horizontally, 45 degrees to the left and the right of the sled's direction of motion. The player can tap a key to connect the left grapple line to the right one and fly free, leaving a clothesline obstruction for others.
Hence, grappling hooks serve a dual purpose: tight turns on stationary objects, and disabling competitors. Sleds also have the ability to receive power-ups, such as repair and speed boost. Grappling hook projectiles and cables are also modifiable.
Development
Originally developed for the Sony PlayStation, Rocket Jockey became a PC title because, according to designer/lead programmer Sean Callahan, "hardware limitations and longer lead times forced the switch to PC as the initial platform." A PlayStation version was still slated for release in the months after the PC version appeared, but it was eventually cancelled.
Reception
Rocket Jockey received generally positive reviews. Critics applauded the inventive gameplay concept, the unique ways in which players could humiliate their opponents, and the music, which Trent Ward called "the best soundtrack to ever bless a video game" in GameSpot. The graphics were generally regarded as not particularly impressive but solid and passable. Critics also found that despite the complex gameplay possible, the controls are simple and reasonable.
Next Generation commented that "Rocket Science's Rocket Jockey manages, in one fell swoop, to nearly erase the memory of such Sega CD dog-eggs as Loadstar, Cadillacs and Dinosaurs, and Wingnuts with its surprising mix of style, humor, and fun." Robert Coffey of Computer Gaming World concluded, "There's little not to like about Rocket Jockey. It looks good, it sounds great, and it's certainly the most enjoyable way to sustain a concussion." [emphasis in original] Todd Vaughn of PC Gamer US wrote that "It blends a devil-may-care attitude with the crowd-pleasing violence of gladiatorial combat and the man-and-machine symbiosis of a demolition derby to create an instantly attractive and demanding would-be sport."
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Rocket Jockeys
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Development status
Description adapted from its source, CC BY-SA 4.0.