Ludography
81/100
Players1,227 ratings
89/100
Critics17 reviews
Player reviews
88% positive431,810 reviews
Steam Deck
Verified
Runs on
Windows

Where to get it

Rocket League cover

2015 · Psyonix · Association football · Indie

Rocket League

Timed PlayStation exclusive

Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and basketball-inspired Extra Modes, and more than 500 trillion possible cosmetic customization combinations.

Released
7 July 2015
Platforms
LinuxNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SmacOS
Genres
Association footballIndieNASCARRacingSports
Developers
Psyonix
Publishers
Psyonix505 Games
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Engine
Unreal Engine 3
Country
United States
Age ratings
USK 6CLASS_IND LPEGI 3CERO AGRAC ALLACB GESRB E
Languages
Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Russian, Spanish (Spain), Turkish
Time to beat
117hmain story122hwith extras1871hcompletionist

About

Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.

Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars and engaged in both social media and promotions to market the game. Rocket League was first released on the PlayStation 4 and Windows respectively in July 2015, with ports for Xbox One and Nintendo Switch being released later on. Physical retail versions for PlayStation 4 and Xbox One were distributed starting in 2016 by 505 Games and later by Warner Bros.

›Story

Rocket League is a competitive sports game combining soccer with rocket-powered vehicles; it has no narrative campaign or plot.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Rocket League's gameplay is largely the same as that of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles indoor soccer, with elements reminiscent of a demolition derby. Players' cars have the ability to hop to hit the ball while in mid-air. Updates in 2024 introduced new features that allow players to view the remaining boost amount of their teammates, and how much time was remaining on the game clock when specific comments were made in the chat.

Matches are usually five minutes long, with a sudden death overtime if the game is tied at that point. Matches can be played from between one-on-one up to four-on-four players, as well as in casual and ranked playlists. The latter serves as Rocket League's competitive online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively. The game includes a single-player Season mode, with the player competing with computer-controlled players.

Development

Psyonix had previously developed Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PlayStation 3. That game itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament 2003 by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught. For this, Hagewood was hired as a contractor by Epic for Unreal Tournament 2004 specifically for incorporating the Onslaught mode as an official part of the game. Hagewood used his experience at Epic to found Psyonix.

Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars. Further to the success was the addition of the rocket-powered cars; this originally was to be a simple speed boost, but with the physics engine, they were able to have the vehicles fly off and around the arena, furthering the possibilities for gameplay.

Reception

Rocket League has received "generally favorable" reviews on all platforms, according to review aggregator website Metacritic. Positive feedback was aimed towards the game's multiplayer gameplay, and its graphics and visuals, especially in comparison to Battle-Cars; later reviews praised the player experience in the game. Criticism was mostly aimed at the game's physics engine, though a consensus on the topic has been mostly unclear, with some defending the engine.

In a review of Rocket League's beta preview, Ozzie Mejia of Shacknews praised Psyonix's approach to updating Battle-Cars using the PlayStation 4's hardware, describing the graphics as "brilliantly detailed" and "crisp", and citing its consistent frame rates throughout. Robert Summa of Destructoid shared Mejia's view that the game was "fun option for anyone looking to mix their racing and sports games together", himself describing that the game was "addictive and fun as hell." com shared positive views towards multiplayer gameplay in Rocket League. Ben Kuchera of Polygon wrote that the game "introduces a well-known concept and then adds a complication."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows6 July 2015Worldwide
PlayStation 47 July 2015Worldwide · Japan 4 November 2015 · Europe 24 June 2016 · North America 5 July 2016
Xbox One17 February 2016North America · Worldwide 17 February 2016
Linux8 September 2016Worldwide
macOS8 September 2016Worldwide
Nintendo Switch14 November 2017Worldwide
Xbox Series X/SNext-Gen Optimization Patch Release8 December 2020Worldwide
PlayStation 5Next-Gen Optimization Patch Release24 August 2021Worldwide

Editions and related releases

Included in
Rocket League: Game of the Year Edition
Built on it
Rocket League: Season 2Rocket League: Season 13 Rookie PackRocket League: Season 13Rocket League: Season 17
Editions
Rocket League: Collector's EditionRocket League: Game of the Year Edition

Games like this

Collections15 collections

Years

Features

Genres

Licensing

Description adapted from its source, CC BY-SA 4.0.