
- 81/100
- Players1,227 ratings
- 89/100
- Critics17 reviews
- Player reviews
- 88% positive431,810 reviews
- Steam Deck
- Verified
- Runs on
- Windows
Where to get it

2015 · Psyonix · Association football · Indie
Rocket League
Timed PlayStation exclusive
Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Rocket League includes casual and competitive Online Matches, a fully-featured offline Season Mode, special “Mutators” that let you change the rules entirely, hockey and basketball-inspired Extra Modes, and more than 500 trillion possible cosmetic customization combinations.
- Released
- 7 July 2015
- Platforms
- LinuxNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X/SmacOS
- Genres
- Association footballIndieNASCARRacingSports
- Developers
- Psyonix
- Publishers
- Psyonix505 Games
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- USK 6CLASS_IND LPEGI 3CERO AGRAC ALLACB GESRB E
- Languages
- Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Portugal), Russian, Spanish (Spain), Turkish
- Time to beat
- 117hmain story122hwith extras1871hcompletionist
About
Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.
Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars and engaged in both social media and promotions to market the game. Rocket League was first released on the PlayStation 4 and Windows respectively in July 2015, with ports for Xbox One and Nintendo Switch being released later on. Physical retail versions for PlayStation 4 and Xbox One were distributed starting in 2016 by 505 Games and later by Warner Bros.
›Story
Rocket League is a competitive sports game combining soccer with rocket-powered vehicles; it has no narrative campaign or plot.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Rocket League's gameplay is largely the same as that of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles indoor soccer, with elements reminiscent of a demolition derby. Players' cars have the ability to hop to hit the ball while in mid-air. Updates in 2024 introduced new features that allow players to view the remaining boost amount of their teammates, and how much time was remaining on the game clock when specific comments were made in the chat.
Matches are usually five minutes long, with a sudden death overtime if the game is tied at that point. Matches can be played from between one-on-one up to four-on-four players, as well as in casual and ranked playlists. The latter serves as Rocket League's competitive online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively. The game includes a single-player Season mode, with the player competing with computer-controlled players.
Development
Psyonix had previously developed Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PlayStation 3. That game itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament 2003 by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught. For this, Hagewood was hired as a contractor by Epic for Unreal Tournament 2004 specifically for incorporating the Onslaught mode as an official part of the game. Hagewood used his experience at Epic to found Psyonix.
Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars. Further to the success was the addition of the rocket-powered cars; this originally was to be a simple speed boost, but with the physics engine, they were able to have the vehicles fly off and around the arena, furthering the possibilities for gameplay.
Reception
Rocket League has received "generally favorable" reviews on all platforms, according to review aggregator website Metacritic. Positive feedback was aimed towards the game's multiplayer gameplay, and its graphics and visuals, especially in comparison to Battle-Cars; later reviews praised the player experience in the game. Criticism was mostly aimed at the game's physics engine, though a consensus on the topic has been mostly unclear, with some defending the engine.
In a review of Rocket League's beta preview, Ozzie Mejia of Shacknews praised Psyonix's approach to updating Battle-Cars using the PlayStation 4's hardware, describing the graphics as "brilliantly detailed" and "crisp", and citing its consistent frame rates throughout. Robert Summa of Destructoid shared Mejia's view that the game was "fun option for anyone looking to mix their racing and sports games together", himself describing that the game was "addictive and fun as hell." com shared positive views towards multiplayer gameplay in Rocket League. Ben Kuchera of Polygon wrote that the game "introduces a well-known concept and then adds a complication."
Awards
Speedruns
- TrainingSynestro0m 59s
- Custom TrainingHertzz0m 30s
- FreeplayAquatavius0m 10s
- Exhibition MatchAlmightyAltaria0m 11s
- SeasonGogbe56m 59s
- AchievementsDuncan9h 27m 45s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Rocket League: Game of the Year Edition
- Built on it
- Rocket League: Season 2Rocket League: Season 13 Rookie PackRocket League: Season 13Rocket League: Season 17
- Editions
- Rocket League: Collector's EditionRocket League: Game of the Year Edition
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Collections15 collections
Platform libraries
- Xbox One games (M–Z)List
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 4 games (M–Z)List
- PlayStation 4 free-to-play games
- Nintendo Switch games (Q–Z)List
Years
- Games released in 2015List › July–September
- Games released in 2016List › January–March
- Games released in 2017List › October–December
Features
- Games that support cross-platform playGames which currently support cross-platform play
- Local multiplayer games by systemComputer
- Local multiplayer games by systemPlayStation 4
Genres
- Racing gamesList › 2010s
- NASCAR gamesGames with NASCAR as a non-core element
Licensing
- Crossovers in gamesThird-party crossovers
Reception and records
Description adapted from its source, CC BY-SA 4.0.
