Ludography
76/100
Players353 ratings
86/100
Critics11 reviews
More scores
Metacritic43 critic reviews
85/100
Metacritic usersuser score
78/100
GameFAQsTough
3.92/5
Player reviews
92% positive15,906 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Rogue Legacy cover

2013 · Adventure · Indie

Rogue Legacy

Timed PlayStation exclusive

You control a family of characters one at a time, and when your character dies, you choose who his or her successor is, whether it is a barbarian son of yours who has OCD, your daughter who became a ninja even though she can't see well, an assassin who is fighting for the gays, or a miner who wants to collect gold! Traits are randomized each time upon death, leading to multiple playthroughs with 35 traits, each character will be unique.

Released
27 June 2013
Platforms
LinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation VitaWindowsXbox OneiOSmacOS
Genres
AdventureIndieLGBT themesMetroidvaniaNinjaPlatformerPuzzleRoguelikeRole-playing
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionFantasyComedy
Engine
Microsoft XNA
Country
Canada
Age ratings
ESRB E10+USK 12ACB PGGRAC 12+PEGI 12
Languages
Chinese (Simplified), English, French, German, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
16hmain story39hcompletionist

About

Rogue Legacy is a 2013 platform game with roguelike elements developed and published by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, and iOS. A sequel, Rogue Legacy 2, was released on April 28, 2022 for Microsoft Windows, Xbox Series X/S and Xbox One.

›Story

A cursed and ever-shifting castle looms over the land, its halls rumored to hold untold treasure and terrible secrets. Generation after generation, a single family sends its bravest members through the gates in search of glory, fortune, and answers, only for each adventurer to fall to the dungeon's traps, monsters, and guardians. But death is never the end of the family's quest. When one hero perishes, a descendant takes up the fight, inheriting the gold, gear, and hard-won knowledge of those who came before, and adding their own quirks to the bloodline.

Each heir is unique, shaped by peculiar traits passed down through the generations, and every journey into the castle looks different from the last. Building up their ancestral manor and growing stronger with each fallen relative, this endless lineage of knights, mages, and rogues presses ever deeper into the shifting halls, determined to conquer the castle at last.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The goal of Rogue Legacy is to explore a randomly generated dungeon, defeat four bosses in each of the four unique environments of the dungeon, and then defeat the final boss. Characters have the default ability to jump and slash with their sword, along with secondary abilities, such as magic attacks, which use mana. Players can also use their sword to slash platforms to make them extend.

Whenever a character dies as a result of losing all of their Hit Points (HP), control will transfer over to one of three randomly generated heirs which the player may choose between, though this number may be increased to six with a later upgrade. Each descendant carries their unique characteristics and abilities, including genetic peculiarities such as color-blindness (in which the game is presented in black and white), ADHD (in which the player moves faster) and dwarfism (in which the character is short and can fit into small gaps).

Development

The game was developed by Cellar Door Games, a Toronto-based developer consisting of brothers Kenny and Teddy Lee. This was the brothers' biggest project to date and took 18 months to develop. The game was inspired by such titles as Demon's Souls and Dark Souls. Teddy compares the design to games like Spelunky and The Binding of Isaac, noting that their goal was to make the game relatively forgiving and accessible, while also allowing permanent progression.

Due to the need to streamline the game, several prominent features were cut during development, including an experience system. Kenny added that the revenue from the game will allow them to focus on larger future projects.

Reception

Metacritic gives the game a "generally favorable" score of 85/100 based on 43 reviews.

Mitchell Saltzman of GameFront describes the game as "insanely hard for the unprepared". Philip Kollar of Polygon and Mike Splechta of GameZone mentioned the short life spans of their characters, and Scott Nichols of Digital Spy expressed frustration when first starting out. Other reviewers remarked that the game actually encourages these short runs while rewarding the player via the broader progression system. Ryan Stevens of GameTrailers described the game as "[riding] the line of frustration and fun". Saltzman concludes that "difficulty may be a turnoff to those who get frustrated easily".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 June 2013Worldwide
Linux16 October 2013Worldwide
macOS16 October 2013Worldwide
PlayStation 429 July 2014Worldwide
PlayStation 329 July 2014Worldwide
PlayStation Vita29 July 2014Worldwide
Xbox One27 May 2015North America · Worldwide 27 May 2015
Nintendo Switch6 November 2018Worldwide

Editions and related releases

Expanded editions
Rogue Legacy: Wanderer Edition
Followed by
Rogue Legacy 2

Games like this

Collections11 collections

Years

Genres

Description adapted from its source, CC BY-SA 4.0.