Ludography
Rome: Caesar's Will cover

2000 · Adventure · Historical

Rome: Caesar's Will

2000 video game

Released
2000
Platforms
Windows
Genres
AdventureHistorical
Developers
—
Publishers
—
Country
France

About

Rome: Caesar's Will is an educational adventure game released in 2000.

The articlegameplay, story, development, reception

Gameplay

The game has a time limit of 40 hours; actions such as moving locations via the map cause the player to lose precious seconds. The interface contains an inventory of items, a notepad to write down clues, and an encyclopedia to give the player additional background knowledge as they play.

Story

The game revolves around a murder mystery set in 44BC. As a Roman legioner, the player takes on the role of detective who has to prove Aurelia didn't poison her husband, and solve the crime before time runs out.

Development

A substantial part of the game's promotion was focused on an "innovative dialogue and artificial intelligence engine" called ReActiveAttitudes technology, which meant that the player could have a personality or "mask" when speaking to a character. If the player approaches the character in a "friendly" or "insulting" way, this would affect how the character interacted, resulting in branching narratives of allies and enemies.

Reception

Jeux Video praised the music and sound effects for creating a sense of atmospheric suspense. Tom Houston of Just Adventure criticised the ReActiveAttitudes technology for not delivering a diverging series of stories as promised.

Games like this

Collections1 collection

Genres

  • Historical gamesGames set in Antiquity and Classical antiquity (10,000 BC – 500 AD)

Description adapted from its source, CC BY-SA 4.0.