

2000 · Adventure · Historical
Rome: Caesar's Will
2000 video game
- Released
- 2000
- Platforms
- Windows
- Genres
- AdventureHistorical
- Developers
- —
- Publishers
- —
- Country
- France
About
Rome: Caesar's Will is an educational adventure game released in 2000.
The articlegameplay, story, development, reception
Gameplay
The game has a time limit of 40 hours; actions such as moving locations via the map cause the player to lose precious seconds. The interface contains an inventory of items, a notepad to write down clues, and an encyclopedia to give the player additional background knowledge as they play.
Story
The game revolves around a murder mystery set in 44BC. As a Roman legioner, the player takes on the role of detective who has to prove Aurelia didn't poison her husband, and solve the crime before time runs out.
Development
A substantial part of the game's promotion was focused on an "innovative dialogue and artificial intelligence engine" called ReActiveAttitudes technology, which meant that the player could have a personality or "mask" when speaking to a character. If the player approaches the character in a "friendly" or "insulting" way, this would affect how the character interacted, resulting in branching narratives of allies and enemies.
Reception
Jeux Video praised the music and sound effects for creating a sense of atmospheric suspense. Tom Houston of Just Adventure criticised the ReActiveAttitudes technology for not delivering a diverging series of stories as promised.
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Collections1 collection
Genres
- Historical gamesGames set in Antiquity and Classical antiquity (10,000 BC – 500 AD)
Description adapted from its source, CC BY-SA 4.0.