
- 80/100
- Players4 ratings
- 75/100
- Critics4 reviews
More scores
- Metacritic5 critic reviews
- 80/100
- Metacritic usersuser score
- 60/100
- GameFAQsJust Right
- 3.25/5
- Player reviews
- 80% positive452 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2020 · Wonderbelly Games · Arcade · Casual
Roundguard
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!
- Released
- 13 March 2020
- Platforms
- AndroidNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- ArcadeCasualIndiePinballPuzzleRole-playingSimulationStrategy
- Developers
- Wonderbelly Games
- Publishers
- Wonderbelly Games
- Modes
- Single-player
- Themes
- ActionFantasyComedyKids
- Age ratings
- ACB PGCLASS_IND LPEGI 3ESRB E10+CERO AGRAC 12+USK 6
- Languages
- Chinese (Simplified), Chinese (Traditional), Dutch, English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
- Time to beat
- 3.5hmain story13hcompletionist
About
Roundguard is a roguelike video game developed by Wonderbelly Games and published by The Quantum Astrophysicists Guild. The game was released in March 2020 for iOS through Apple Arcade, Nintendo Switch, Windows, Xbox One, and PlayStation 4, later releasing for Android in 2023. The game is set inside of a play, in which a castle is under attack. It was originally created with a Puzzle Quest-like structure before being turned into a roguelike.
The game received generally favorable reviews from critics, with praise for its roguelike elements and dialogue. Roundguard received several content updates after its release.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Roundguard is a roguelike that takes place inside a play, in which a castle is under attack. The player can choose between three characters, who have different characteristics and abilities. Dungeons are procedurally generated, and every enemy in a dungeon has to be defeated to progress. Clearing a level earns the player a weapon, armor, abilities, and gold, which can be used to make their character stronger.
The player can either equip it, and lose their held item, or sell it for extra gold. Runes can be obtained, which affect the difficulty of a run. A run lasts three acts. Near the end of an act, the player will face a boss.
Development
Roundguard was developed in Unity by the Seattle-based Wonderbelly Games, consisting of Andrea Roberts, Bob Roberts, and Kurt Loidl. They worked with The Quantum Astrophysicists Guild to port the game to Apple platforms and consoles. Andrea stated that it started from a brainstorm. They liked to play with physics, and started writing pages of their ideas.
She remembered saying "Peggle RPG", then the group made the foundations for Roundguard. The original concept was structured like Puzzle Quest and Grindstone, with set challenges throughout a campaign, but transitioned to a roguelike with randomized dungeons. After around three months of work, they brought their first playable prototype to a Seattle show and tell.
Reception
Roundguard received "generally favorable reviews", according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 75% of critics.
Game Informer's Matt Miller wrote that inclusion of roguelike elements made Roundguard "rewarding", and gave it its own identity. Miller felt that it became easy for the choice of class to become "stale" without a larger selection of heroes. He expresses his frustration toward the challenge of making an optimized build.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Cartoon Puzzler Bundle
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.
