Ludography
77/100
Players28 ratings
79/100
Critics2 reviews
More scores
Metacritic33 critic reviews
79/100
Metacritic usersuser score
78/100
Player reviews
91% positive7,501 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$16.24

Where to get it

Routine cover

2025 · Action-adventure · Adventure

Routine

Xbox console exclusive

Routine is a First Person Sci-Fi Horror title set on an abandoned Lunar base designed around an 80’s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.

Released
4 December 2025
Platforms
WindowsXbox OneXbox Series X/S
Genres
Action-adventureAdventureIndieScienceSurvival horror
Developers
—
Publishers
Raw Fury
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionHorrorSurvival
Age ratings
ESRB TPEGI 16
Languages
Chinese (Simplified), English, French, German, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Spain)
Time to beat
6.5hmain story8hcompletionist

About

Routine is a 2025 survival horror game developed by Lunar Software and published by Raw Fury. Set on a lunar base, the story follows an unnamed protagonist unraveling a mysterious incident that led to the base's decline. The game is played from a first-person perspective, with the player exploring the base and using a special device to fight hostile robots, interact with the environment, and perform other actions.

Announced in 2012, Routine is the debut title from Lunar Software. While initially slated for a spring 2013 release, the game saw several delays attributed to a protracted development cycle, financial hurdles, and the studio's decision to temporarily pause production due to dissatisfaction with the game's direction. Development resumed in 2020 with new publisher Raw Fury. The team then overhauled various aspects of the project, including its narrative, gameplay and art design, and transitioned to Unreal Engine 5.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Routine is a survival horror game played from a first-person perspective. The player controls an unnamed protagonist traversing a lunar base to unravel the mystery of its decline while encountering hostile robots. T), a device used for both combat and environmental interaction, in addition to saving notes and tracking progress. T, and modules which give it tools such as a blacklight to see hidden secrets in the environment.

T can temporarily stun the enemy. Threats and environments within the levels are partially procedurally generated.

Story

In 1999, an unnamed male individual with the job title of "Senior Software Engineer" (voiced by Nathaniel-Jordan Apostol and identified only as "The Player" in the credits) awakens after a seven-day mandatory isolation period in the Arrivals wing of Union Plaza, a tourist resort on the surface of the Moon. The Player leaves his quarters and finds the facility devoid of other people and in disarray. After obtaining a Cosmonaut Assistance Tool (CAT) to interface with Union Plaza's electronic systems, the Player proceeds deeper into the facility.

Along the way, the Player finds notes, emails, and recordings that illuminate the situation. Security officer John Cooper discovered a human corpse with fungus-like growths within a fissure created by a recent moonquake. Cooper panicked and submitted a video to Union Plaza's Automated Security Network (ASN) system for analysis, but this caused it to detect an unrecognized threat and begin to malfunction. Kei Koyama, the Head of Security, was unable to fully override the ASN, and sent for an engineer to debug it.

Development

Lead designer and artist Aaron Foster created small game projects and mods in his early years. He studied at the University of Central Lancashire, where he met designer and artist Jemma Hughes. After graduating in 2008 with a Bachelor of Arts in game design, Foster taught 3D modeling and creative thinking at the university while also working as a 3D environment artist at Eurocom. In his spare time, he developed various prototypes and ideas using Unreal Engine, with some eventually becoming the basis for Routine.

The game's inspiration stemmed from a desire to combine his childhood passions—science fiction, horror, and the Moon. He also sought to "start pushing the reasons why people interact with a game," believing that games "should mean something more than pressing the right buttons to trigger cutscenes." Routine was influenced by films such as 2001: A Space Odyssey (1968), The Andromeda Strain (1971), Silent Running (1972), Alien (1979), and The Thing (1982), and the television series Space: 1999 (1975–1977). Video game influences included System Shock 2 (1999), White Day: A Labyrinth Named School (2001), and Doom 3 (2004).

Reception

Routine received "generally favorable" reviews from critics, according to review aggregator Metacritic. OpenCritic determined that 77% of critics recommended the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows4 December 2025Worldwide
Xbox One4 December 2025Worldwide
Xbox Series X/S4 December 2025Worldwide

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Collections2 collections

Years

Description adapted from its source, CC BY-SA 4.0.