Ludography
54/100
Players5 ratings
78/100
Critics2 reviews
More scores
Metacritic8 critic reviews
79/100
Metacritic usersuser score
73/100
GameFAQsSimple
3.5/5
Player reviews
89% positive530 reviews
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Rumu cover

2017 · Robot House Games · Adventure · Indie

Rumu

Rumu is an intimate, narrative-driven adventure that follows the path into sentience of a robot vacuum cleaner.

Released
2017
Platforms
LinuxWindowsmacOS
Genres
AdventureIndiePoint-and-click adventure
Developers
Robot House Games
Publishers
Hammerfall Publishing
Modes
Single-player
Perspective
Bird view / Isometric
Country
Australia
Languages
English
Time to beat
2.5hmain story3hwith extras5hcompletionist

About

Rumu is an Australian adventure game developed by Robot House and published by Hammerfall Publishing on December 12, 2017 on Windows, macOS, and Linux.

›Story

You are Rumu - a robot designed to clean, and to love.

You awake in a fully automated Smart Home created by your eccentric Human's David and Cecily where you discover your only companions are Sabrina, the house AI, the always watching guide, and the home’s dysfunctional cast of semi-intelligent devices, as well as Ada the cat.

After curiosity draws you away from your standard home maintenance duties, you’ll be faced with challenging moral dilemmas forcing you beyond your programming to uncover the the dark secrets kept from you by Sabrina.

Players say

Media

Rumu screenshot 1

The articlegameplay, story, development, reception

Story

Rumu is an autonomous robotic vacuum cleaner, who is awakened by a household artificial intelligence called Sabrina for cleaning duties. The household belongs to a scientist couple, David and Cecily, who, as Sabrina assures Rumu, are going to be home soon — the house is otherwise completely empty, save the couple's cat Ada.

As Rumu cleans up and explores the house, Sabrina warns it not to trespass or look for any sort of information as to why David and Cecily are missing. Rumu eventually disregards the warnings and begins spelunking around the ventilation shafts of the house, and finds that even though Sabrina at one point insists that the couple are on a biking trip, their bicycles are still in the basement; the discovery turns Sabrina's initial hostility towards Rumu into pleading not to explore more.

Development

The game was inspired by traditional point-and-click adventures like The Secret of Monkey Island, as well as the ethics and morality of technology, asking players to think about how they really interact with technology. The script was written by Dan McMahon. The game was officially launched at the PAX AUS 2017 gaming conference in Melbourne, Australia. The developers were unprepared for the emotional responses their game would elicit from players experiencing the game.

Reception

The game has a Metacritic score of 78% based on 7 reviews.

GameSpot felt the game addressed moral and ethical dilemmas regarding artificial intelligence. Rock Paper Shotgun liked the diorama-style rooms. Kotaku described the game as beautiful, satisfying, and charming. PC PowerPlay noted the game''s tightly structured story, sympathetic characters and meaningful themes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 December 2017Worldwide

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Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.