Ludography
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Sailor Moon cover

1993 · Angel · Beat 'em up · Arcade

Sailor Moon

Timed Nintendo exclusive

Sailor Moon (or Bishoujo Senshi Sailor Moon) is a beat 'em up video game developed by Angel in 1993, and ported to the Super Nintendo Entertainment System. It was localized in Europe exclusively in French in 1994. The Mega Drive version was developed and published by Ma-Ba, although certain elements were recycled from the Super NES version.

Released
27 August 1993
Platforms
SNESSega GenesisSega Pico
Genres
Beat 'em upArcade
Developers
AngelArc System Works
Publishers
Ma-BaBandaiAngel
Modes
Co-opMultiplayerSingle-player
Perspective
Side view
Themes
Fantasy

About

Sailor Moon (Japanese: 美少女戦士セーラームーン, Hepburn: Bishōjo Senshi Sērā Mūn; originally translated as Pretty Soldier Sailor Moon, later Pretty Guardian Sailor Moon) is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's shōjo manga magazine Nakayoshi from 1991 to 1997; the 60 individual chapters (later reorganized into 52) and several side stories were compiled into 18 tankōbon volumes. Set in Tokyo in the 1990s, the series follows the adventures of a schoolgirl named Usagi Tsukino as she transforms into the eponymous character to search for a magical artifact, the "Legendary Silver Crystal" (「幻の銀水晶」, Maboroshi no Ginsuishō; lit. "Phantom Silver Crystal"). She leads a group of comrades, the Sailor Soldiers, called Sailor Guardians in later editions, as they battle against villains to prevent the theft of the Silver Crystal and the destruction of the Solar System.

The manga was written in conjunction with the airing of an anime series produced by Toei Animation, which was broadcast in Japan from 1992 to 1997. Toei also developed three animated feature films, a television special, and three short films based on the anime. A live-action television adaptation, Pretty Guardian Sailor Moon, aired from 2003 to 2004, and a second anime series, Sailor Moon Crystal, began simulcasting in 2014. The manga series was licensed for an English release by Kodansha Comics in North America, and in Australia and New Zealand by Random House Australia. The entire anime series has been licensed by Viz Media for an English-language release in North America and by Madman Entertainment in Australia and New Zealand.

›Story

Loosely based on the first Dark Kingdom arc of the Anime. Players take control either of the five original Sailor Soldiers across five stages, each one set in a different location, and fight against an assortment of enemies and villains from the series in order to defeat Queen Beryl and the Dark Kingdom.

Keywords

  • magic
  • 2d
  • girls
  • cute
  • boss fight
  • magical girl
  • battle
  • based on - anime
  • character select screen
  • retroachievements
  • bossfight
  • fan translation - portuguese

Media

The articlegameplay, story, development, reception

Development

Naoko Takeuchi, after working on the 1991 Nami Akimoto manga Miracle Girls, redeveloped Sailor Moon from her manga one-shot Codename: Sailor V, which was published on August 8, 1991, and featured Sailor Venus as the main protagonist. Takeuchi wanted to create a story with a theme about girls in outer space. While discussing with her editor, Fumio Osano, he suggested the addition of Sailor fuku. When Codename: Sailor V was proposed for adaptation into an anime by Toei Animation, Takeuchi redeveloped the concept so Sailor Venus became a member of a team.

The resulting manga series became a fusion of the popular magical girl genre and the Super Sentai series, of which Takeuchi was a fan. Recurring motifs include astronomy, astrology, gemology, Greco-Roman mythology, Japanese elemental themes, teenage fashion trends, and schoolgirl antics. Codename: Sailor V would continue to run parallel to Sailor Moon as a serial, now recontextualized as an origin story for Sailor Venus.

Reception

Sailor Moon is one of the most popular manga series of all time and continues to enjoy high readership worldwide. More than one million copies of its tankōbon volumes had been sold in Japan by the end of 1995. The series and its characters have been described as iconic. 5 billion in worldwide merchandise sales as of 1996.

By 1995, Sailor Moon merchandise was bringing in more than $250 million per year in Japan. The manga won the Kodansha Manga Award in 1993 in the shōjo genre. The English adaptations of both the manga and the anime series became the first successful shōjo title in the United States. The character of Sailor Moon is recognized as one of the most popular and influential female superheroes of all time.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES27 August 1993Japan · Europe 1 November 1994
Sega Genesis8 July 1994Japan

Editions and related releases

Ported as
Bishoujo Senshi Sailor Moon

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.