Ludography
81/100
Players8 ratings
78/100
Critics3 reviews

Where to get it

Samurai Gunn cover

2013 · doseone · Fighting · Platformer

Samurai Gunn

Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Strategy and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.

Released
10 December 2013
Platforms
WindowsmacOS
Genres
FightingPlatformerIndie
Developers
doseoneBeau Blyth
Publishers
—
Modes
Co-opMultiplayerSingle-player
Perspective
Side view
Themes
Action
Engine
Game Maker

About

Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published). The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released. A sequel, Samurai Gunn 2, was released in early access via Steam on 20 July 2021, and is currently in development for Microsoft Windows, Nintendo Switch, and PlayStation 5.

Keywords

  • martial arts
  • bloody
  • samurai
  • brawler
  • pixel art
  • snow
  • wall jump
  • death match
  • digital distribution
  • deliberately retro
  • duel
  • stat tracking

Media

The articlegameplay, story, development, reception

Gameplay

Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming.

Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.

Development

Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."

Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows10 December 2013Worldwide
macOS29 January 2015Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.