Ludography
School Tycoon cover

2004 · Cat Daddy Games · Business simulation · Simulation

School Tycoon

Build and expand a school in School Tycoon.

Released
15 January 2004
Platforms
Windows
Genres
Business simulationSimulation
Developers
Cat Daddy Games
Publishers
2K Play
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Business
Country
United States
Age ratings
ESRB E

About

School Tycoon is a video game developed by Cat Daddy Games and published by Global Star Software in 2004. The game was designed to appeal to a younger audience as it is easier and less complicated than other business simulation games by removing the spreadsheets and statistics of game management.

Keywords

  • tycoon
  • building
  • artificial intelligence
  • difficulty level

The articlegameplay, story, development, reception

Gameplay

The game features an overhead view of a farm, city lot, or beach-side lot where a school is to be built. The player places buildings and paths to create the layout of the school. The objectives in the game increase in difficulty as the player progress; an easy objective might be to get a certain number of students into school while a more difficult objective would be to earn a certain amount of money within a time limit. There is also a sandbox game mode without specific objectives, giving the player the freedom to build any type of school they desire.

The game view can zoom in to select individual students, or zoom out to look at the whole school. The game also has speed controls, to accelerate the pace of events, and has variable difficulty settings.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 January 2004Worldwide

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Description adapted from its source, CC BY-SA 4.0.