The articlegameplay, story, development, reception
Gameplay
Between two and four human and computer-controlled opponents each control one stationary tank in a two-dimensional playfield of randomly generated mountainous terrain. The aim of the game is to destroy the other tanks by shooting, utilizing indirect fire.
The final version of the game has 70 weapons and 13 types of shield, ranging from simple to the elaborate. Players purchase equipment before each round, and bonus cash is awarded for dealing damage to opponents.
Development
Scorched Tanks was developed by Dark Unicorn Productions. Dark Unicorn's membership also included Seumas McNally, after whom the Independent Games Festival's Seumas McNally Grand Prize is named. Scorched Tanks was written with AMOS Professional.
Version 0.50 added shields and improved graphics. Version 0.70 added music and several new weapons. Version 0.95 added parachutes, the Lava weapon and the Liquid Nitrogen weapon. Version 1.00 added computer controlled opponents and four new weapons: the Scatter Shot, Firecracker, Super Zapper, and Chain Reaction.
Reception
The One reviewed Scorched Tanks as part of a 17-Bit Software compilation in July 1994, saying you'll definitely have a good time ... my all-time favourite PD game.
Amiga Computing chose Scorched Tanks as their PD Game of the Month in September 1994, describing it as a brilliant title, especially with two or more players ... Highly recommended.
Legacy
Mike Welch, Scorched Tanks' author went on to produce Pocket Tanks, a simpler clone of Scorched Tanks for Windows, MacOS, iOS, Windows Store, and Android. It bears many similarities to its predecessor.









