Ludography
65/100
Players48 ratings
79/100
Critics5 reviews
Scribblenauts cover

2009 · 5th Cell · Action-adventure · Puzzle

Scribblenauts

Nintendo exclusive

What Will You Write?

Released
15 September 2009
Platforms
Nintendo DS
Genres
Action-adventurePuzzle
Developers
5th Cell
Publishers
Warner Bros. Games
Series
Scribblenauts
Modes
Single-player
Perspective
Side view
Themes
SandboxEducationalKids
Country
United States
Age ratings
CLASS_IND LESRB E10+

About

Scribblenauts is an emergent puzzle action video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo DS. The game was released in 2009 in all regions except Japan, and in 2011 in Japan as Flash Puzzle: Maxwell's Mysterious Notebook by Konami. It is the third Nintendo DS video game made by 5th Cell, the first two being Drawn to Life and Lock's Quest.

The objective of Scribblenauts, as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions.

Keywords

  • dinosaurs
  • alternative puzzle solutions
  • dinosaur riding

Media

The articlegameplay, story, development, reception

Gameplay

Scribblenauts is an exclusively side-scrolling game controlled almost entirely with the Nintendo DS stylus, with the D-pad and face buttons controlling the camera and the left and right shoulder buttons rotating objects. The player controls a character named Maxwell, who must collect objects called "Starites" to complete each level. Maxwell is guided by tapping the touchscreen, or if the player taps an object, Maxwell will pick it up or be given other options for interacting with that object, such as riding a horse or bicycle or shooting at an object if he holds a weapon. A fundamental element of Scribblenauts is the ability of the player to summon myriad objects into the game.

This is achieved by writing the name of an object on the touchscreen. For example, the player can write "ladder", summoning a ladder, which the player may use to climb to an out-of-reach Starite. The player may turn the ladder on its side and set it on fire. The player may also chain objects together, such as chaining a piece of meat to a pole and holding it while riding on a raptor.

Development

Scribblenauts was first conceived in the second quarter of 2007, near the same time that they had envisioned Lock's Quest. Creative Director for 5th Cell, Jeremiah Slaczka, stated that they were seeking counterparts of Nintendogs and Brain Age, games that had attracted a much wider demographic than most other niche games, that 5th Cell could develop. The concept of Scribblenauts came from a combination of a previous idea he had for the DS that was similar to Mad Libs and a dream of his. An example given for the Mad Libs was that players could write a Mad Lib of a "dog walking through a forest", and a dog would appear in a forest and walk through it, but he realized the game would be tedious and that players would only be interested in using keywords.

The dream was of being inside an Aztec temple and having to solve puzzles; one in particular involved three paintings, with the objective being straightening them and then moving on to the next room through a portal. While he thought it was a good idea for a game, he also felt that it lacked both a hook and replayability. He debated whether this would work best on the Wii or the DS, but later decided to combine the writing element with a puzzle element to fix the lack of replayability. Slaczka realized that the concept of the game might be considered impossible by other programmers, but found that 5th Cell's Technical Director Marius Fahlbusch felt confident they could create the required elements.

Reception

The game was well received at the 2009 E3 Convention and was considered the "sleeper hit" of the show. Scribblenauts is the first portable video game in history to win "Best of Show" awards for E3 from any major gaming media outlet. The game was named "Best Original Game" and "Best Handheld Game" by the Game Critics Awards. Scribblenauts was named the overall "Best of Show" by GameSpot, GameSpy, and IGN, in addition to other awards.

com named Scribblenauts their E3's "Most Innovative" title. X-Play gave the game its E3 "Best Original Game" and "Best Handheld Game" awards. Ars Technica considered the game as the show's "Most Pleasant Surprise". Joystiq performed a ten-word test of the game, and found only one word, "plumbob", was not yet present in the game, but were promised it would be in the final version.

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo DS15 September 2009North America · Australia 30 September 2009 · Europe 9 October 2009

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo DSBSLPEurope—
BSLXEurope—
BSLJJapan—
BSLENorth America—

Box artone per regional release we hold art for

Editions and related releases

Included in
Scribblenauts Collection

In the same series

Games like this

Collections4 collections

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.