The articlegameplay, story, development, reception
Gameplay
Sega Heroes was a match 3 game, where the player had to match three or more tiles or shapes of the same color to score points and defeat enemies on the field. There were five different colored tiles and four of them that could control a character's actions and abilities. The player had to select four characters of different colors (blue, green, red and yellow) in order to battle enemies in an event. Depending on the color of the character, the tiles that were matched determined if a character attacked an opponent.
If the player matched three or more tiles of the same color together, it resulted in the hero of that color gaining energy and attacking an enemy of choice. The tiles came in four separate colors (for each color-type); red, green, yellow and blue, as well as purple for boost. Matching purple tiles together increased the multiplier, resulting in the selected heroes becoming stronger. Matching four tiles together created a star tile, while matching six tiles together created another type of Star tile that exploded a piece of the board and activated a different ability.
Reception
Sega Heroes received mixed reviews from critics, many praised the gameplay but criticized its difficulty. Bengt Lemne of Game Reactor found the game "highly addictive" and felt that the game's need for microtransactions was more balanced than expected Tom Reinert of Galaxy of Geek was more critical, finding the gameplay bland and overly pressuring on players to make in-app purchases due to the slow the process of leveling up characters.








