Ludography
70/100
Critics4 reviews
64/100
Metacritic14 critic reviews
More scores
Metacritic usersuser score
70/100
Player reviews
54% positive278 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$14.99

Where to get it

Shadow Labyrinth cover

2025 · Bandai Namco Studios · Adventure · Platformer

Shadow Labyrinth

Shadow Labyrinth is a 2D action platformer and a genre-twisting alternate take on the iconic PAC-MAN. As The Swordsman, you wake on a mysterious planet amidst relics of wars past. To survive you will discover secrets, consume your enemies, and grow from prey to apex predator.

Released
18 July 2025
Platforms
Nintendo SwitchNintendo Switch 2PlayStation 5WindowsXbox Series X/S
Genres
AdventurePlatformer
Developers
Bandai Namco Studios
Publishers
Bandai Namco Entertainment
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB TPEGI 12CERO BGRAC 15+USK 12CLASS_IND 12ACB PG
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Spanish (Mexico), Spanish (Spain)
Time to beat
30hmain story20hwith extras48hcompletionist

About

Shadow Labyrinth is a 2025 action-adventure game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It is part of the Pac-Man series, reimagining the franchise’s maze-based mechanics within a darker science-fiction setting connected to Bandai Namco’s UGSF fictional timeline, incorporating elements from the Xevious franchise.

The player controls "Swordsman No. 8", who explores interconnected maze-like environments while fighting and consuming enemies, guided by a mysterious companion known as "PUCK". The game blends traditional action-adventure combat with movement mechanics inspired by classic Pac-Man, and was widely described as a Metroidvania following its announcement.

›Story

In the distant year 3333, three decades after a catastrophic disruption sent a powerful weapon crashing onto the ravaged planet Xevious, a player from the real world of 2025 is abruptly pulled through into the game's universe. He awakens as a strange, helpless figure in the ruins of a prison, without arms or a mouth, utterly lost in an alien and hostile land. There he is found by a robotic companion named PUCK, who declares him her eighth summoning attempt, and a mysterious being grants him a prosthetic arm so he may wield a sword, transforming him into a Swordsman. Together, the two set out across the devastated world, soon uncovering that Xevious lies under the control of a malevolent supercomputer called Gamp, which has corrupted the planet's life and technology alike.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Shadow Labyrinth is a 2D action-adventure game featuring many Metroidvania aspects. The player controls Swordsman No. 8, who can perform melee attacks with a sword and charge a variety of "ESP" abilities. Alongside traditional combat, No. 8 can fuse with PUCK to travel along walls and ceilings in sequences reminiscent of the original Pac-Man, controlling speed and launching off surfaces to attack enemies.

They can also fuse into GAIA, a large mechanized form used to fight powerful enemies and bosses. Occasionally, they are transported into enclosed mazes where they have to eat many sleeping ghosts in a similar fashion to Pac-Man Championship Edition 2.

Story

The game is set within Bandai Namco's UGSF (United Galaxy Space Force) timeline in the year 3333. Thirty-three years earlier, Operation Panzer is disrupted by the Red G-HOST, causing the Panzer GAIA weapon to crash on the planet Xevious. A player from the real world in 2025 is suddenly transported into the game’s universe, awakening in a ruined prison without a mouth or arms. He is guided by a robotic companion named "PUCK", who identifies him as her eighth summoning attempt, while an oloid appears and grants him a prosthetic arm so he can wield a sword, becoming a Swordsman.

As the Swordsman and PUCK travel across the devastated world, it's revealed that Xevious is controlled by a supercomputer named Gamp, which has corrupted both native life and remnants of UGSF technology. PUCK reveals that her original purpose was to destroy Gamp using the dormant Sheyenne GAIA system, but UGSF command instead intends to destroy the planet. The pair encounter a woman named Thebe, who is later revealed to be a lost part of PUCK that was separated and manipulated by Gamp. After confronting several powerful G-HOSTs and cooperating with a lost Bosconian tribe to power the Giant Black Tower, Thebe sacrifices herself so PUCK can regain her true form and use the Sheyenne GAIA to access Gamp’s stronghold.

Development

Bandai Namco Studios began developing Shadow Labyrinth in 2020. When conceptualizing the game, the team made expanding the audience of the Pac-Man series, a predominantly family-friendly franchise, their primary goal. They decided to do this by creating a darker entry in the series. They revisited the original concepts for the first Pac-Man game, and boiled them down to "the maze concept, the eat concept, and how the table can flip all of a sudden".

Using that basis, the team began creating Shadow Labyrinth. The game's development team includes Katsuhiro Harada, producer of the Tekken series, and it was developed using the Unity engine. Per the development team's vision of expanding the appeal of Pac-Man to those who had never played a game in the series, they chose to leave any references to it out of the game's title.

Reception

Critics generally praised the game's visual style and its unconventional reinterpretation of the Pac-Man franchise, highlighting its atmospheric environments and experimental mechanics. However, reviews were mixed regarding its combat pacing, checkpoint placement, and difficulty balance, with some critics finding the experience uneven despite its creative ambition.

The PlayStation 5, Xbox Series X, PC, Nintendo Switch, and Nintendo Switch 2 versions of Shadow Labyrinth received "mixed or average" reviews, according to the review aggregation website Metacritic. Fellow review aggregator OpenCritic assessed that the game received fair approval, being recommended by 39% of critics. In Japan, four critics from Famitsu gave the game a total score of 32 out of 40, with each critic awarding the game an 8 out of 10.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch18 July 2025Worldwide
Windows18 July 2025Worldwide
Xbox Series X/S18 July 2025Worldwide
PlayStation 518 July 2025Worldwide
Nintendo Switch 218 July 2025Worldwide

Games like this

Collections2 collections

Years

Platform libraries

Description adapted from its source, CC BY-SA 4.0.