Ludography
More scores
GameFAQsJust Right/Tough
3.68/5
Player reviews
70% positive51 reviews
Runs on
Windows, Mac
Price
US$2.99

Where to get it

Shadowgate Classic cover

1987 · Remaster · ICOM Simulations · Adventure · Indie

Shadowgate Classic

Nintendo console exclusiveRemaster

Relive the original MacVenture Series version of Shadowgate! Play through the Mac and Apple IIGS versions to experience where the franchise began.

Released
30 July 1987
Platforms
Apple IIGSAtari STGame Boy ColorMS-DOSNESPhilips CD-iWindowsmacOS
Genres
AdventureIndiePoint-and-click adventure
Developers
ICOM Simulations
Publishers
Mindscape
Modes
Single-player
Perspective
First person
Themes
Fantasy
Engine
MacVenture
Country
United States
Languages
English
Time to beat
2hmain story3hcompletionist
Directors
Dave Marsh

About

Shadowgate is a 1987 point-and-click adventure game developed by ICOM Simulations and published by Mindscape for the Macintosh as part of the MacVenture series. The game takes place in the Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is tasked with saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. The original Macintosh version was only in black-and-white, but color versions of the game were later released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. The game was generally well-received, and was followed by several sequels and remakes for various systems.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Shadowgate is a point-and-click adventure game in which the player must solve a series of puzzles throughout a castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If all torches are extinguished, the player soon stumbles, breaking their neck, and must then continue from a saved game (or the area where they died, in console versions). Only a limited number of torches can be found throughout the game, which effectively acts as a time limit. The player may acquire various items such as a sword, a sling and other ancient weapons which can be used at the appropriate time to deliver a fatal blow to specific enemies.

The game has many instances of death, including being burned by dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, eaten by sharks, mauled by a wolf-woman, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths are often graphically described in the game's text (along with frequent sardonic and humorous comments), even in the NES version (in spite of Nintendo's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, requiring the player to frequently save their game to avoid losing progress.

Story

Shadowgate begins as the protagonist finds himself standing at the entry to the Castle Shadowgate, remembering that he had been tasked by the wizard Lakmir with defeating the evil Warlock Lord before he can raise the Behemoth from the depths and destroy the world.

The protagonist then enters Castle Shadowgate and begins to solve its puzzles, while surviving its many traps and defeating various monsters along the way. During the journey, he collects three sacred artifacts which together form the Staff of Ages, a holy weapon capable of stopping the Warlock Lord once and for all.

Reception

Computer Gaming World gave the game a very positive review, noting the game uses the same superior interface as prior MacVenture games. The difficulty was noted as a step up from Deja Vu and Uninvited, but Shadowgate was also said to be more flexible, allowing more than one solution to some puzzles.

The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers stated "Shadowgate is a great adventure game in that you must continually be aware of what’s already been accomplished to complete subsequent puzzles". The reviewers gave the game 5/5 stars.

Legacy

In 1996, Infinite Ventures acquired from Viacom the rights to Shadowgate and other games originally developed by ICOM Simulations. ICOM Simulations had been acquired by Viacom in 1994, but had published no updates to the original products. After the acquisition, Infinite Ventures ported the game to other operating systems such as Windows 9x, as well as portable systems including Windows CE and Palm OS, under the name of Shadowgate Classic. These versions had a new interface and menu layout, with artwork based on the 1996 Windows versions.

In 1999, Infinite Ventures licensed the NES version of Shadowgate to Kemco. This version was ported to the Game Boy Color with enhanced sprites and animations; it also used the Shadowgate Classic name.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS26 January 2015Worldwide
Windows26 January 2015Worldwide

Editions and related releases

Part of
Shadowgate
Remaster of
Shadowgate

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.