Ludography
SiN cover

2016 · square world · Adventure

SiN

Upon waking, Elm finds all his memories to be blank. A mysterious man known as Oak bestows a trial upon him, which Elm accepts upon the condition that his memories will be returned should he succeed. Numerous “Destinations” are left incomplete, their fragments scattered across the world. Elm’s past, Oak’s motive, and the mystery cloaking this world…what could they be?

Released
13 November 2016
Platforms
LinuxWindows
Genres
Adventure
Developers
square world
Publishers
square world
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Horror
Engine
RPG Maker VX Ace

About

Sin is a 1998 first-person shooter video game developed by Ritual Entertainment and published by Activision. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander in a security force named HardCorps in the megacity of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek.

Sin was released to generally positive reviews, with praise going towards its level design and premise, but criticism for technical issues that resulted from a rushed release. It sold poorly as a result of competition with Half-Life.

Media

SiN screenshot 1

The articlegameplay, story, development, reception

Gameplay

Sin introduced some new features to the first-person shooter genre, such as the ability to knock the weapon out of an opponent's hand and to take area-specific damage from enemies. Although driveable vehicles did not play a big part in the game, there are some sections and levels which require the player to drive certain vehicles, including an all-terrain vehicle, a patrol boat, a forklift, and a helicopter. There are three different types of body armor – for the legs, for the torso and for the head, with each of them depleting separately according to where the player is hit.

Computer terminals can be manipulated through a command prompt. Many levels have multiple ways in which to complete them, and actions can trigger changes in future levels. Some of these actions can force the player to go through an entirely different set of levels.

Story

In the near future of 2037, the police force collapsed due to corruption and ineffectiveness against the rising tide of crime. Private security companies have taken the police's place, with some of them patrolling the streets like the former police, some in charge of protecting their employer's assets. The protagonist of the game, Colonel John R. ("Rusty") Blade, is the commander of one of the largest security forces in the city of Freeport, HardCorps. Prior to the beginning of the game, Blade is working to rid the streets of a potent new recreational drug named U4, which is rapidly gaining popularity in Freeport and is rumored to be able to cause genetic mutations to its users.

One of the companies that employs its own armed security forces is SinTEK, a large multinational biotechnology corporation specializing in medical and chemical research. The company is owned by Elexis Sinclaire, who took control of SinTEK following the disappearance of her father, Dr. Thrall Sinclaire, the company's founder.

Development

Development started in 1997, on the Quake engine. When the Quake II engine was completed some months later, the developers switched to that engine.

A skeletal animation system was used for the characters.

Reception

Sin received above-average reviews, according to the review aggregation website GameRankings. While PC Zone gave the game a "Classic" award, praising its inventive level design and engaging plot, most other publications did not have such a glowing view towards it. Next Generation said, "while we feel the game may be a little light in the originality department, it certainly shines where it counts – gameplay – and [is] definitely worth your time."

One common complaint was the long load times, which measured in the minutes between each level, death, or quickload. With later patches, the long load times were greatly shortened, although compatibility with old save games was lost, forcing players to play through the game from the beginning or use cheats to progress to their previous point in the game. Another major concern was the abundance of bugs and glitches littered throughout the game. Some of the more widely reported bugs include a total lack of sound in the game, an end of chapter boss which could not move, a level on one path through the game not being finishable and general game crashes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows13 November 2016Worldwide

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Description adapted from its source, CC BY-SA 4.0.