
2009 · Racing · Simulation
Skate 2
It's been five long years since your mysterious disappearance from the skate scene, and much has changed in the wake of "the disaster-too-gnarly-to-be-named." The massive devastation left large swaths of San Vanelona completely destroyed. After the mass evacuation, one company, Mongocorp, won the bid to rebuild New San Vanelona and their zealous protection of their private property has put a damper on the once thriving skate population. Your mission is to rebuild your career and revive the New San Van skate scene.
- Released
- 21 January 2009
- Platforms
- PlayStation 3Xbox 360
- Genres
- RacingSimulationSkateboardingSports
- Developers
- —
- Publishers
- Electronic Arts
- Series
- Skate
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- SandboxOpen world
- Country
- Canada
- Age ratings
- PEGI 16ESRB T
- Entry
- #2 in Skate
About
Skate 2 is a 2009 skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title Skate It. It is the sequel to 2007's Skate and the third installment in the Skate series overall. A sequel, Skate 3, was released in May 2010.
Set in the fictional city of New San Vanelona, the single-player career mode follows a skateboarder released from jail five years after being arrested in the first game, Skate, who is tasked with popularising skateboarding in the city again after devastating earthquakes, avoiding security guards hired by the company "Mongocorp" who have bought most of the city's property. Players create their own character and perform tricks such as ollies and grabs to earn points. Tricks can be used to complete challenges, such as racing and trick contests, which earn the player money that can be used to buy clothes and property or bet on events. Up to four players can play against each other in the local multiplayer "party play" mode, and an online multiplayer mode allows players to connect to games over the internet and take part in various competitive or cooperative activities.
Keywords
- exploration
- gravity
- extreme sports
- achievements
- sequel
- silent protagonist
- instant replay
- playstation network
- skateboarding
- user generated content
- digital distribution
- playstation trophies
Media
The articlegameplay, story, development, reception
Gameplay
Skate 2 is a skateboarding extreme sports game set in an open world environment and played from a third person perspective. The player can gain points by performing tricks, such as ollies, flip tricks, grinds and grabs. A feature returning from Skate is the "Flickit" control scheme, which requires the user to move the controller's right stick in certain patterns to perform tricks using the skateboarder's feet. Points gained from a trick are based on multiple factors, such as its height, length and complexity.
The player can perform multiple tricks at a time, which are then combined into a "sequence", scoring more points than individual tricks. Performing multiple sequences starts a timer, and performing sequences within the timer creates a "line", which scores more points than performing individual sequences. Once the line timer runs out, the points gained from the line are added to the player's score.
Story
Skate 2 is set in the fictional city of New San Vanelona, where the player controls a skateboarder who has just been released from prison after being arrested 5 years ago in the first title in the series, Skate. Since spending time in jail, San Vanelona has been hit with an earthquake that occurred in the spin-off title Skate It, leaving the city in ruins. Eventually, the city was rebuilt and renamed to New San Vanelona. The City Council and Chamber of Commerce have deemed skateboarding a crime and a corporation called "Mongocorp" have bought and rebuilt most of the city's property, skate-proofed everything and installed a private security force to prevent people from skating.
Upon exiting prison, the player meets Giovanni Reda, a cameraman who films the player's character throughout the game and provides commentary. The player is tasked with rebuilding their skater's career and popularising skateboarding in New San Vanelona again.
Development
Due to its commercial success of the original game, EA planned to make it as a franchise, as was noted by former EA president Frank Gibeau, saying that the sales of the first game "greatly exceeded" his expectations. Skate 2 was officially unveiled in May 2008.
Skate 2 was developed by EA Black Box and published by Electronic Arts. Scott Blackwood, the executive producer of the game, said that EA Black Box stayed true to the "authentic feel of the Flickit analog controls" but had given the player the ability to do "a lot more". The developers noted that areas of New New San Vanelona have more distinct architectural connections with Barcelona, Spain, San Francisco, California, and Vancouver, British Columbia than in the previous title of the series. EA Black Box and Electronic Arts promised a "seamless transition from offline to online" gameplay and a set of new competitive modes for the game.
Reception
Skate 2 received "generally favorable" reviews from critics on both platforms according to review aggregator website Metacritic.
Official Xbox Magazine said the game had good control but will be too hard for casual gamers. Game Informer said that Skate 2 accomplishes the impossible task of making old gameplay feel fresh. They said that while some new tricks were added, the game built upon the original and improved its formula.
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Collections5 collections
Platform libraries
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- PlayStation 3 games (Q–Z)
Features
Description adapted from its source, CC BY-SA 4.0.





