Ludography
Skull Caps cover

1998 · God game · Real-time strategy

Skull Caps

Skull Caps, the RTS video game sequel to Baldies, where the player takes command of creatures named skullies that are pitted against hairies. There are 45 levels. To proceed to the other level skullies have to destroy all hostile units and buildings.

Released
1998
Platforms
Windows
Genres
God gameReal-time strategy
Developers
—
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Kids
Country
United Kingdom

About

Skull Caps is a 1998 real-time strategy video game developed by Creative Edge Software and published by Ubi Soft for Microsoft Windows. It is a follow-up to Baldies (1995). In the game, the player manages a community of Skullies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Skullies and each structure has specific properties to assist the player.

Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN).

Keywords

  • god game

Media

Skull Caps screenshot 1

The articlegameplay, story, development, reception

Gameplay

Player takes command of creatures named skullies that are pitted against hairies. There are 45 levels. Map of each level is made upon real landscapes. To proceed to the other level skullies have to destroy all hostile units and buildings. Gamers have options to play single player or LAN.

Reception

Skull Caps garnered mixed reception from critics. Génération 4's Sebastien Tasserie commended the "crazy" traps and animation of the Skullies, but saw the limited types of structures, average visuals, and cumbersome interface to be negative aspects of the game. Joystick's Céline Guise felt the game's humor and simplicity made it unique in the strategy genre. Guise noted its humorous animations and originality, but faulted the primary objectives.

PC Joker's Steffen Schamberger highlighted its multiplayer, but found the graphical presentation rather simple and response of commands with the cursor occasionally sluggish. An editor for Micromanía wrote that the precision and speed of the cursor should have been more refined, while also commenting that each level can be repetitive. Regardless, they stated that the game was simple, entertaining and addictive.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1999Europe

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Description adapted from its source, CC BY-SA 4.0.