Ludography
Smart Ball cover

1991 · Game Freak · Adventure · Platformer

Smart Ball

Nintendo exclusive

The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of.

Released
13 September 1991
Platforms
SNES
Genres
AdventurePlatformer
Developers
Game Freak
Publishers
Epic Records Japan
Modes
Single-player
Perspective
Side view
Themes
ActionFantasyKids
Country
Japan
Languages
English, Japanese
Composers
Akira Yamaoka

About

Smart Ball is a platform game developed by Game Freak and System Sacom. It was published by Epic/Sony Records and Sony Imagesoft for the Super Nintendo Entertainment System in 1991. A sequel titled Jerry Boy 2 was in production, but was not released.

Keywords

  • magic
  • witches
  • wall jump
  • climbing
  • anthropomorphism
  • countdown timer
  • damsel in distress
  • collectibles
  • royalty
  • konami code
  • shape-shifting
  • retroachievements

Media

Smart Ball screenshot 1

The articlegameplay, story, development, reception

Gameplay

In that incarnation, the player plays as a little jelly bean with eyes, named Jerry, traveling across a grassy landscape. The game has graphics and terrain that are characterized as cartoony and cute, which attracts younger players.

The player is able to defend Jerry or attack enemies by controlling certain physical characteristics of Jerry, such as flattening or stretching his body in order to hit enemies, or by finding objects, such as balls, to throw at enemies. The player can also run by pressing the Y button on the controller. Jerry has the ability to stick to walls and ceilings which is activated by holding down the Y button as he jumps towards them, adding an advantage over Jerry's enemies. The player advances through each level along a filmstrip map, and can revisit previously completed levels by "rewinding" the filmstrip.

Story

A young boy named Jerry was a prince and ruler of a kingdom but has been transformed into a blob by a mysterious witch at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.

Development

Smart Ball was co-developed by Game Freak and System Sacom.

The entire storyline from the game, as well as all the towns in levels, were removed in the North American version. However, there is an English fan-made translation patch that can be applied on a Japanese ROM and played on an emulator.

Reception

According to Famitsu, Smart Ball sold 3,345 copies in its first week on the market and 33,283 copies during its lifetime in Japan. 33/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 112 spot. It also received generally favorable reception from critics. Super Play stated that the game is a "run-of-the-mill platform game with only its blob-shaped hero to distinguish it from the crowd.

We reckon it seems pretty average". The game won the Digital Content Association's AVA Multimedia Grand Prix Award for character design.

Legacy

Smart Ball is one of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and published by Comic BomBom from October 1989 to December 1991.

Sony Music Entertainment Japan planned to release the sequel in 1994, however it was canceled. The developer was Game Freak: Satoshi Tajiri was the supervisor, Ken Sugimori the character designer, and Yoshinori Sunahara the music composer.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES13 September 1991Japan · North America 1 March 1992

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Collections2 collections

Platform libraries

Development status

Description adapted from its source, CC BY-SA 4.0.