The articlegameplay, story, development, reception
Gameplay
The game's plot takes place before the original Solomon's Key, and is framed as a story being told by an elderly woman to her grandchildren. The story takes place on Coolmint Island, an island made of ice and home to the winter fairies. When the evil wizard Druidle begins sending flame monsters to attack and melt the island, the queen of the fairies summons the apprentice wizard Dana to defend them, granting him the use of ice magic to help extinguish the flame monsters.
In each stage, players control Dana and attempt to put out all the fires. The flames are extinguished by sliding an ice block into them or by dropping one on top of them from above. Dana's moveset includes the abilities to walk left and right across level ground. He can also climb on top of a solid block to his left or right, provided it is only one block tall and there is nothing on top of it.
Reception
Reviewers in Electronic Gaming Monthly were split on the title. One reviewer commented that the puzzles were "repetitive
and uneventful. While each puzzle was different, the idea didn't change." and another only recommended it for fans of logic puzzles, concluding that "this is the type of game expect to see on the NES. It seems that's all it can handle."










