Ludography
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Where to get it

Solomon's Key 2 cover

1992 · Tecmo · Adventure · Platformer

Solomon's Key 2

Nintendo exclusive

The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice (in a Lode Runner style) or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics).

Also known as
Fire 'n Ice · ソロモンの鍵2 · Solomon's Key 2: Coolmint Island Rescue Operation · Solomon no Kagi 2 · Solomon's Key 2: Coolmint-tou KyuuShutsu Sakusen · Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen
Released
24 January 1992
Platforms
NES
Genres
AdventurePlatformerPuzzleStrategy
Developers
Tecmo
Publishers
Tecmo
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Languages
English
Time to beat
1hmain story10hwith extras18hcompletionist

About

Solomon's Key 2, known as Fire 'n Ice in North America, is a puzzle video game released by Tecmo for the Nintendo Entertainment System. It is a prequel to 1986's Solomon's Key, and was released in Japan in January 1992, followed by North America and Europe in March 1993. The game was re-released as part of the Nintendo Classics service for the Nintendo Switch in February 2021.

›Story

On a snowy night by the fireplace, a grandmother tells an old story to her children.

The island of Coolmint, an icy island far to the north where winter fairies live in peace.

One day, however, an evil wizard appears on the island and unleashes a fire monster.

Oh, no. If nothing is done, the island will melt.

The Fairy Queen called Dana, who was still a novice wizard at the time,

Dana's wisdom and courage brought peace to the island.

Hoping that Dana's wisdom and courage would restore peace...

Keywords

  • wizards
  • magic
  • prequel
  • fairy
  • pixel art
  • sequel
  • level selection
  • no jumping
  • boss fight
  • block puzzle
  • in-game map editor
  • level select map

Media

Solomon's Key 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game's plot takes place before the original Solomon's Key, and is framed as a story being told by an elderly woman to her grandchildren. The story takes place on Coolmint Island, an island made of ice and home to the winter fairies. When the evil wizard Druidle begins sending flame monsters to attack and melt the island, the queen of the fairies summons the apprentice wizard Dana to defend them, granting him the use of ice magic to help extinguish the flame monsters.

In each stage, players control Dana and attempt to put out all the fires. The flames are extinguished by sliding an ice block into them or by dropping one on top of them from above. Dana's moveset includes the abilities to walk left and right across level ground. He can also climb on top of a solid block to his left or right, provided it is only one block tall and there is nothing on top of it.

Reception

Reviewers in Electronic Gaming Monthly were split on the title. One reviewer commented that the puzzles were "repetitive

and uneventful. While each puzzle was different, the idea didn't change." and another only recommended it for fans of logic puzzles, concluding that "this is the type of game expect to see on the NES. It seems that's all it can handle."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
NES24 January 1992Japan · North America 11 March 1993 · Europe 18 March 1993 · Worldwide 11 April 1993

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
NESNES-K2Europe—
NES-K2-USANorth America—

Box artone per regional release we hold art for

Games like this

Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.