Ludography
70/100
Players8 ratings
70/100
Critics1 review
Soma Bringer cover

2008 · Monolith Soft Inc. · Role-playing

Soma Bringer

Nintendo exclusive

Under the warmth of the enormous ring that embraces the planet, enveloped within the atmosphere charged with Soma, people slumber, awaken, and live

Released
28 February 2008
Platforms
Nintendo DS
Genres
Role-playing
Developers
Monolith Soft Inc.
Publishers
Nintendo
Modes
MultiplayerSingle-player
Themes
Action
Country
Japan
Languages
Japanese
Composers
Yasunori Mitsuda

About

Soma Bringer is a 2008 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo DS. The player, controlling one of the eight main characters, explores dungeons and fights enemies in real-time combat across three-dimensional plains from a top-down perspective. Multiplayer functions allow up to three players to participate in exploration and combat. The story takes place on the continent of Barnea, where its principle magical energy, Soma, is disrupted by the arrival of monsters called Visitors. This prompts a military group called Pharzuph Division 7 to defeat the Visitors and restore the balance of Soma.

Soma Bringer was the creation of producer and studio co-founder Tetsuya Takahashi. Initially a standard role-playing game before transitioning to action role-playing due to hardware restrictions, the aim was to create an engaging multiplayer experience: this resulted in the gameplay being developed before the story, a reversal of the development style used for earlier Monolith Soft titles. It featured returning staff from Takahashi's earlier titles, including Xeno series writer Soraya Saga and Chrono series composer Yasunori Mitsuda. Development took approximately two years.

Keywords

  • japan only

Media

Soma Bringer screenshot 1

The articlegameplay, story, development, reception

Gameplay

Soma Bringer is an action role-playing game where players control members of a military unit dubbed Pharzuph Division 7 and explore three-dimensional environments from a top-down perspective, while the overhead camera can be zoomed in and out. Seven characters are available at the start of the game, with an eighth being unlocked later on. The game uses two modes of play. In single-player, the player controls the party leader while two assigned companions are controlled using the game's artificial intelligence. In addition to the single-player mode, the game features cooperative (co-op) multiplayer, which is activated through wireless connection and allows up to three players to freely explore environments and dungeons.

Battles take place in real-time within overworld environments and dungeons. Using a style similar to hack and slash, the three characters attack targeted enemies in the field. Abilities, including standard attacks and special moves related to a character, are mapped to the Nintendo DS's face buttons. Attacks can be chained together into combinations for higher damage.

Story

Soma Bringer is set on the continent of Barnea, which is part of a world where the energy of everyday life is drawn from Soma, a mystical power that fills the atmosphere and forms the so-called "Soma Ring" around the planet. Through a special conversion process, it is used for everything from ordinary appliances to advanced weaponry. At some point prior to the game's opening, mysterious monsters called Visitors began appearing, which took the form of corrupted animal and plant life and began attacking human settlements. To combat the Visitors, the controlling organization in charge of regulating Soma usage - Secundady - created a dedicated military force called the Pharzuph.

The main narrative follows new and veteran members of Pharzuph Division 7, who set out to investigate and combat a recent spate of Visitor attacks. During the mission, the group encounter Idea, an amnesiac girl with latent and highly attuned Soma-related abilities who is assigned to Pharzuph Division 7 by their leader Master Laban. During their continued missions against Visitors, Pharzuph Division 7 are confronted by the Unbras, a group with similar powers to Idea and whose leader Adonis seeks Master Cages, Soma-condensing devices connected to the origins of Soma technology.

Development

Soma Bringer was the brainchild of Tetsuya Takahashi, one of the co-founders of developer Monolith Soft. It was the first time Monolith Soft had full development responsibilities for a game on a portable platform. The game took approximately two years to develop: Takahashi's aim was to create an in-depth introductory role-playing experience for the DS. The DS was chosen as the game's platform so people could both enjoy the game and play it for short bursts on the go.

The story was written by Takahashi's wife Soraya Saga, whose previous work included Final Fantasy VI (1994), Xenogears (1998), and the Xenosaga series. Due to the goal of creating a fun co-op gameplay experience, Saga deliberately kept the story "simple and clear not to interrupt the fun of playing". The narrative was based around the titular energy "Soma", which was a key part of everyday life, with the Soma Ring encircling the planet forming a key part of the story. Also among the staff were director Shingo Kawabata, art director Tonny Waiman Koo, and character designer Tadahiro Usuda.

Reception

Soma Bringer entered the Japanese sales charts at #4 with sales of 50,844 units, with an estimated sell-through rate of just over 68%. The limited edition was the best-selling DS title during its opening week on Amazon Japan. By the following week, the game had dropped to #7 with further sales of 17,000 units. By the end of 2008, the game had sold 107,127 units.

Famitsu gave the game a positive review: while one reviewer noted that the story and gameplay offered little originality, all reviewers positively noted the amount of depth and customization next to the ease of play. GamesRadar compared Soma Bringer to Square Enix's Final Fantasy: Crystal Chronicles, except noting that the gameplay systems and customization options were deeper. The reviewer called it "pretty good", but noted that it was not import friendly due to the large amount of text. Mike Moehnke of RPGamer was generally positive about the game, praising the character customization, general gameplay, ease of entry, and Mitsuda's music. Like the GamesRadar reviewer, Moehnke noted the heavy amount of text making understanding Japanese a necessity for understanding the story, despite calling it a "fairly easy import" as the story was not the game's main focus.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS28 February 2008Japan

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Description adapted from its source, CC BY-SA 4.0.