Ludography
Space Fever cover

1979 · Nintendo Research & Development 1 · Arcade · Puzzle

Space Fever

Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games.

Released
1979
Platforms
Arcade
Genres
ArcadePuzzleShooter
Developers
Nintendo Research & Development 1
Publishers
Nintendo
Perspective
Side view
Themes
ActionScience fiction
Country
Japan

About

Space Fever is a 1979 arcade game developed and published by Nintendo. Some sources claim that Ikegami Tsushinki also did programming work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. In America, the game was distributed by Far East Video.

Keywords

  • shoot 'em up
  • space invaders clone

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposite directions, the second continuously adds additional rows of aliens, and the third is functionally identical to Space Invaders.

Development

, Ltd began shifting its focus away from its roots as a toy and playing card company towards the coin-operated entertainment market. Its decision was largely based on the 1973 oil crisis increasing the manufacturing costs for toys, and its need to diversify itself if it wanted to remain profitable. Nintendo had previously designed several electro-mechanical shooting gallery machines, such as the Laser Clay Shooting System and Wild Gunman. The company released its first video arcade game, Computer Othello, in June 1978.

In the same month, Taito released Space Invaders, which triggered a nationwide resurgence in its video game market. This led to several manufacturers, including Nintendo, creating similar "Invader-type" games to try and capitalize on its popularity. Space Fever was one of its attempts, and was developed by Nintendo's Research & Development 2 (R&D2) division. Masayuki Uemura, the head of R&D2, led the development of the game.

Legacy

A special version of Space Fever called SF-Hisplitter was released the same year and features aliens that are double the width of the standard variety, which can either be destroyed completely or split into two smaller aliens depending on where they are shot. This version is in color, and the shelter blocks are visually distinct from the monochrome version. Like with the original Space Fever, SF-Hisplitter was also distributed in America by Far East Video.

A sequel to Space Fever, titled Space Fever II, is a minigame in the Game Boy Camera cartridge. The game also acts as a menu for selecting the other built-in minigames. It deviates from the Space Invaders formula, featuring instead smaller waves of individual aliens and bosses based on faces of Nintendo staff as well as the "game face" photo taken by the player.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 February 1979Japan · North America 31 December 1980

Editions and related releases

Ported as
SF-HiSplitter
Remastered as
Color Space Fever
Built on it
SF-HiSplitterColor Space Fever

Games like this

Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.