Ludography
Space Job cover

1993 · Strategy

Space Job

Released
31 December 1993
Platforms
Amiga
Genres
Strategy
Developers
—
Publishers
Karstadt AG
Perspective
Text
Themes
Science fiction
›Story

Space Job is in essence a scifi life simulation; a 2350 adolescent strives for the fastest spaceship, the most beautiful girlfriend and the best career, but strictly within the confines of Karstadt's interplanetary empire. Starting as a trainee in one of four department store sections, you earn job reputation through stoic repetition of menial tasks - learning product prices by heart, sorting items in shelves, tidying up the storeroom in a Sokoban-style crate pushing subgame.

The quicker you do your daily chores, the more time remains for entertainment and private development - fitness training, gambling, movies, flirting, night school. An energy system balances your daily activities with periods of rest. Show endurance and personal progress, and promotion will unlock the full glory of department store management.

Despite its advertising character and indecent product placement, Space Job mediates commercialism with lots of tongue-in-cheek humor and light-hearted wordplay.

Keywords

  • spaceship
  • management
  • tie-in

Media

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1993Europe

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Added from the IGDB catalog; not on any collection yet.