Ludography
Space Squash cover

1995 · Tomcat System · Arcade · Sports

Space Squash

Nintendo exclusive

Space Squash is a Sports game, developed by Tomcat System and published by Coconuts Japan, which was released in Japan in 1995.

Released
1995
Platforms
Virtual Boy
Genres
ArcadeSportsSquash
Developers
Tomcat System
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Action
Languages
Japanese

About

Space Squash is a 1995 sports video game developed by Tomcat System and published by Coconuts Japan Entertainment in Japan for the Virtual Boy. The player assumes the role of a robot called Peatron to defeat a group of space pirates that have taken over the planet Animal Star on a intergalactic squash tournament. Its gameplay involves Peatron ricocheting a ball across a three-dimensional court and defeating the opponent on the other side in order to proceed further in the tournament.

Announced at E3 1995, Space Squash was one of four projects under development for the Virtual Boy by Coconuts Japan. The game was met with mixed reception from critics. The title has not been officially released outside Japan, although an English fan translation exists.

Keywords

  • fan translation
  • stereoscopic 3d
  • japan only
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

Space Squash is a futuristic squash game played from a third-person perspective where the player assume the role of a robot called Peatron to defeat a group of space pirates that have taken over the planet Animal Star on a intergalactic squash tournament. Peatron begins at the area A-1 and each area in the game has six stages filled with opponents. A boss must be faced on every fifth area and finishing each area allows the player to play an extra bonus round, in addition of choosing the next route. The player controls Peatron with the left d-pad, while the right d-pad is used for directional ball shots.

Points are won if the opponent misses the ball or his energy is reduced completely. If hit by the ball, an opponent is left stunned and open for scoring. The arena's wall can be used to obtain drifts with the ball. The player can use special power-ups, which are obtained by hitting boxes scattered in the arena, such as walls to protect Peatron's playing field, speed and health.

Reception

Space Squash received a mixture of opinions from critics since its release. Famitsu's four reviewers gave the game an overall mixed outlook. Nintendo Magazine System noted that the title made decent use of the Virtual Boy's 3D effect but stated that it resembled tennis rather than squash. The Japanese book Virtual Boy Memorial Commemorative Guidebook gave it a negative outlook, noting its low difficulty level and unispired character designs but commended the arenas.

In contrast, N64 Magazine's Jason Moore regarded it as a "very playable" game despite the concept, stating that its opponents offer considerable challenge. Nintendo Life's Dave Frear commended the use of the 3D effect, stage variety, controls, effective audio and hidden settings but remarked that an additional difficulty setting would have been a welcomed addition.

Releases by platformdates and regions as published

PlatformReleasedRegions
Virtual Boy29 September 1995Japan

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.