Ludography
More scores
GameFAQsEasy-Just Right
4.75/5
Player reviews
100% positive21 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$4.99

Where to get it

Spartan cover

2004 · Slitherine Software UK Limited · Historical · Real-time tactics

Spartan

Over 2000 years ago there was a city called Sparta. The city had only two purposes – to train for war and to fight the wars she trained for. Over time Sparta became renowned for having the strongest, fastest, bravest and most deadly fighters in the known world.

Released
25 May 2004
Platforms
WindowsmacOSNintendo SwitchPlayStation 4Xbox One
Genres
HistoricalReal-time tacticsStrategyArcadeIndiePlatformerTurn-based strategy
Developers
Slitherine Software UK Limited
Publishers
1C CompanySlitherine Software UK Limited
Modes
Single-player
Engine
Unreal Engine 4
Country
United Kingdom
Age ratings
PEGI 7ESRB E10+
Languages
English
Time to beat
14hmain story19hcompletionist

About

Spartan is a turn-based strategy game developed by Slitherine Strategies in 2004. The game is set in ancient Greece and Asia Minor. Spartan is a turn-based game; however, when armies encounter each other in battle the game switches to real time combat available in both 2D and 3D visuals. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience.

Players say

Media

Spartan screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player deploys their forces behind a start line, usually with the benefit of some information about the enemy deployment. They are also able to give some limited orders such as hold or advance. When the battle is started the player has very limited control over events - something which was very much the case for generals of the period it depicts. Philip Veale has said that the designers wanted to avoid the game becoming a click race but conceded that though deployment did affect the outcome of battles this was often not apparent to players.

The player may sound an attack signal which will cause all troops with a hold order to move to the attack and also the retreat for when all hope is lost. Winning battles is then a question of anticipating how the troops are going to behave and so ensuring that when the troops clash it is in a way favorable to you.

Reception

At its release the game was praised for its extent of simulated real history and a large replay value but they gave negative thoughts about the games AI because of how timid it was.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows24 March 2004Europe · North America 25 May 2004 · Worldwide 27 June 2005
macOS7 December 2004Europe

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch0100E6A009A26000—v8
PlayStation 4CUSA05815Europe01.19
CUSA09803North America01.19

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Collections3 collections

Genres

Description adapted from its source, CC BY-SA 4.0.