
More scores
- GameFAQsEasy-Just Right
- 4.75/5
- Player reviews
- 100% positive21 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2004 · Slitherine Software UK Limited · Historical · Real-time tactics
Spartan
Over 2000 years ago there was a city called Sparta. The city had only two purposes – to train for war and to fight the wars she trained for. Over time Sparta became renowned for having the strongest, fastest, bravest and most deadly fighters in the known world.
- Released
- 25 May 2004
- Platforms
- WindowsmacOSNintendo SwitchPlayStation 4Xbox One
- Genres
- HistoricalReal-time tacticsStrategyArcadeIndiePlatformerTurn-based strategy
- Developers
- Slitherine Software UK Limited
- Publishers
- 1C CompanySlitherine Software UK Limited
- Modes
- Single-player
- Engine
- Unreal Engine 4
- Country
- United Kingdom
- Age ratings
- PEGI 7ESRB E10+
- Languages
- English
- Time to beat
- 14hmain story19hcompletionist
About
Spartan is a turn-based strategy game developed by Slitherine Strategies in 2004. The game is set in ancient Greece and Asia Minor. Spartan is a turn-based game; however, when armies encounter each other in battle the game switches to real time combat available in both 2D and 3D visuals. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience.
Players say
Media

The articlegameplay, story, development, reception
Gameplay
The player deploys their forces behind a start line, usually with the benefit of some information about the enemy deployment. They are also able to give some limited orders such as hold or advance. When the battle is started the player has very limited control over events - something which was very much the case for generals of the period it depicts. Philip Veale has said that the designers wanted to avoid the game becoming a click race but conceded that though deployment did affect the outcome of battles this was often not apparent to players.
The player may sound an attack signal which will cause all troops with a hold order to move to the attack and also the retreat for when all hope is lost. Winning battles is then a question of anticipating how the troops are going to behave and so ensuring that when the troops clash it is in a way favorable to you.
Reception
At its release the game was praised for its extent of simulated real history and a large replay value but they gave negative thoughts about the games AI because of how timid it was.
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Games like this
70Ground Control
2000 · Bundle · Windows
Real-time tactics · Strategy

Battleground 6: Napoleon in Russia
1997 · Windows
Real-time tactics · Strategy

Battleground 8: Prelude to Waterloo
1997 · Windows
Real-time tactics · Strategy

The Great Battles of Alexander
1997 · Windows
Historical · Strategy
70Rush for Berlin
2006 · Windows
Real-time tactics · Strategy

The Great Battles of Caesar
1998 · Windows
Historical · Strategy

The Great Battles of Hannibal
1997 · Windows
Historical · Strategy
84Corsairs: Conquest at Sea
1999 · Windows
Historical · Strategy
Collections3 collections
Genres
- Real-time tactics gamesList
- Turn-based strategy gamesList
- Historical gamesGames set in Antiquity and Classical antiquity (10,000 BC – 500 AD)
Description adapted from its source, CC BY-SA 4.0.