
- 69/100
- Players47 ratings
- 76/100
- Critics3 reviews
Where to get it

2020 · Proletariat · Adventure · Battle royale
Spellbreak
Spellbreak is an epic fantasy action-spellcasting game where players fight to become an all-powerful battlemage. Weave spectacular spell combinations, craft strategic builds, and master your environment as you dominate the Hollow Lands solo or with friends in a non-stop quest for survival.
- Released
- 3 September 2020
- Platforms
- Nintendo SwitchPlayStation 4WindowsXbox One
- Genres
- AdventureBattle royaleRole-playingShooter
- Developers
- Proletariat
- Publishers
- Proletariat
- Modes
- Multiplayer
- Perspective
- Third person
- Themes
- Action
- Engine
- Unreal Engine 4
- Country
- United States
- Age ratings
- PEGI 12ACB PGGRAC ALLCERO BESRB T
- Languages
- Chinese (Simplified), English, English (UK), French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more
About
Spellbreak was a free-to-play, class-based third-person shooter video game developed by Proletariat for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch, released on September 3, 2020. The game's official servers were shut down on January 10, 2023, however community-run servers have continued to run the game.
Keywords
- magic
- pvp
Media
The articlegameplay, story, development, reception
Gameplay
Spellbreak is a projectile-based PvP shooter, however, unlike other shooters, it used gauntlets that fired magical spells in place of guns. Additionally, players could levitate and carry one 'Rune', giving access to abilities like flight, teleportation or invisibility. Players could choose from one of six elemental classes: wind, fire, ice, lightning, stone and toxic, which granted in game benefits related to that element. Each player started with their class gauntlet permanently attached to them and could pick up one of the other five as a secondary.
Gauntlets could deal a primary attack, called a spell, and a secondary attack, called a sorcery. Spells were limited by Mana which was an energy pool shared with levitation, while using a sorcery triggered a cooldown timer. Elements from different gauntlets could be combined to make spells more powerful, provide crowd control effects, or reduce others, depending on strategic desires. According to the developer the game also included role-playing and roguelike elements.
Development
The core combat was inspired by old school shooters like Quake and Unreal Tournament. Proletariat CEO Seth Sivak aimed to develop a game similar to H1Z1 with fantasy and roguelike themes. The setting was decided on after the team realized that most Battle Royale games were gun based and felt that they could produce a fantasy themed version of the genre. According to executive producer Cardell Kerr the game was initially more "swords than sorcery" although the balance would eventually switch.
The game's visual design was influenced by such anime films such as Akira and Princess Mononoke as well as the animated series Avatar: The Last Airbender. Further inspiration for the visuals came from games with "gorgeous visual effects like 2D Castlevanias, League of Legends, and The Legend of Zelda: Breath of the Wild."
Reception
Spellbreak received "generally positive" reviews for Microsoft Windows and Xbox One and "mixed or average" reviews for PlayStation 4 and Nintendo Switch, according to review aggregator Metacritic.
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Collections4 collections
Platform libraries
Years
- Games released in 2020List › July–September
Features
- Games that support cross-platform playGames which currently support cross-platform play
Description adapted from its source, CC BY-SA 4.0.
