Ludography
Spellbreak cover

2020 · Proletariat · Adventure · Battle royale

Spellbreak

Spellbreak is an epic fantasy action-spellcasting game where players fight to become an all-powerful battlemage. Weave spectacular spell combinations, craft strategic builds, and master your environment as you dominate the Hollow Lands solo or with friends in a non-stop quest for survival.

Released
3 September 2020
Platforms
Nintendo SwitchPlayStation 4WindowsXbox One
Genres
AdventureBattle royaleRole-playingShooter
Developers
Proletariat
Publishers
Proletariat
Modes
Multiplayer
Perspective
Third person
Themes
Action
Engine
Unreal Engine 4
Country
United States
Age ratings
PEGI 12ACB PGGRAC ALLCERO BESRB T
Languages
Chinese (Simplified), English, English (UK), French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Mexico) and 1 more

About

Spellbreak was a free-to-play, class-based third-person shooter video game developed by Proletariat for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch, released on September 3, 2020. The game's official servers were shut down on January 10, 2023, however community-run servers have continued to run the game.

Keywords

  • magic
  • pvp

Media

The articlegameplay, story, development, reception

Gameplay

Spellbreak is a projectile-based PvP shooter, however, unlike other shooters, it used gauntlets that fired magical spells in place of guns. Additionally, players could levitate and carry one 'Rune', giving access to abilities like flight, teleportation or invisibility. Players could choose from one of six elemental classes: wind, fire, ice, lightning, stone and toxic, which granted in game benefits related to that element. Each player started with their class gauntlet permanently attached to them and could pick up one of the other five as a secondary.

Gauntlets could deal a primary attack, called a spell, and a secondary attack, called a sorcery. Spells were limited by Mana which was an energy pool shared with levitation, while using a sorcery triggered a cooldown timer. Elements from different gauntlets could be combined to make spells more powerful, provide crowd control effects, or reduce others, depending on strategic desires. According to the developer the game also included role-playing and roguelike elements.

Development

The core combat was inspired by old school shooters like Quake and Unreal Tournament. Proletariat CEO Seth Sivak aimed to develop a game similar to H1Z1 with fantasy and roguelike themes. The setting was decided on after the team realized that most Battle Royale games were gun based and felt that they could produce a fantasy themed version of the genre. According to executive producer Cardell Kerr the game was initially more "swords than sorcery" although the balance would eventually switch.

The game's visual design was influenced by such anime films such as Akira and Princess Mononoke as well as the animated series Avatar: The Last Airbender. Further inspiration for the visuals came from games with "gorgeous visual effects like 2D Castlevanias, League of Legends, and The Legend of Zelda: Breath of the Wild."

Reception

Spellbreak received "generally positive" reviews for Microsoft Windows and Xbox One and "mixed or average" reviews for PlayStation 4 and Nintendo Switch, according to review aggregator Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch3 September 2020North America · Europe 3 September 2020
PlayStation 43 September 2020Worldwide
Windows3 September 2020Worldwide
Xbox One3 September 2020Worldwide · North America 15 December 2020

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Years

Features

Description adapted from its source, CC BY-SA 4.0.