

1997 · Cauldron · Strategy · Tactical
Spellcross
A turn-based tactical wargame. In the game, you take the role of John Alexander, leader of the contemporary Earth military force – The Alliance, fighting for survival against an extra dimensional invasion of orcs, undead, harpies and other fantastical creatures – the Other Side.
- Released
- 1 December 1997
- Platforms
- MS-DOS
- Genres
- StrategyTacticalTurn-based strategy
- Developers
- Cauldron
- Publishers
- Eidos Interactive
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Science fictionWarfare
- Country
- Slovakia
- Languages
- Czech
About
Spellcross: The Last Battle (Spellcross: Poslední bitva in Czech; Spellcross: Ostatnia bitwa in Polish) is a turn-based strategy game for MS-DOS developed by the Slovak company Cauldron HQ and published by Sales Curve Interactive in 1997/1998. In Spellcross, a contemporary Earth military fights for survival against an extradimensional invasion of orcs, undead, harpies and other fantasy creatures.
›Story
The story line pits the alliance against the forces of darkness, the game begins with Alexander(you) a colonel in the alliance forces who has become trapped behind enemy lines with a few squads of men, fighting your way through the forces of darkness you meet with the rest of the alliance and are brought to your first mission. The computer plays against you as the gate keepers or under lords who have unleashed a terrible onslaught on the earth torturing and killing many of the population they have conquered in sacrificial magic experiments. The story unfolds that they are attempting to awaken a sleeping titan within the Earth's core.
The forces of darkness use portals and gates to different dimensions to bring hordes of demonic creatures into the world.
Keywords
- demon invasion
Media

The articlegameplay, story, development, reception
Gameplay
The single-player game is split into tactical battles and a strategic planning mode.
In the strategic phase the player oversees a military campaign of the human forces, represented by conquering sectors on a map from the forces of darkness. One sector is the site of a final battle; when it's taken, the player progresses to the next campaign. Sectors provide limited amounts of resource points, which the player allocates between performing research, and acquiring, upgrading, and replacing the losses of military units. Reviewer Niko Nirvi observed in his article for Pelit that Spellcross was distinguished from its contemporaries by how the enemy would launch its own attempts to conquer ground - a feature, he went on to write, with strategic depth to it, as a player could find themselves hit while vulnerable instead of being allowed to get their ducks in a row. He remarked on Spellcross' resemblance to the XCOM series for having a research mechanic about studying the enemy in order to gain new equipment and plot information.
Story
The story line pits the alliance against the forces of darkness, the game begins with Alexander(you) a colonel in the alliance forces who has become trapped behind enemy lines with a few squads of men, fighting your way through the forces of darkness you meet with the rest of the alliance and are brought to your first mission. The computer plays against you as the gate keepers or under lords who have unleashed a terrible onslaught on the earth torturing and killing many of the population they have conquered in sacrificial magic experiments. The story unfolds that they are attempting to awaken a sleeping titan within the Earth's core.
The forces of darkness use portals and gates to different dimensions to bring hordes of demonic creatures into the world.
Reception
Pelit gave the game a score of 85%. In his review, Niko Nirvi lamented a lack of interest on the part of the press and the publisher in what he called an "excellent" game, though one he wished had gone even further with the premise.
The Slovakian Riki Multimedia Magazine gave the game an overall rating of 89%.
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Description adapted from its source, CC BY-SA 4.0.