Ludography
Star Command: Revolution cover

1996 · Metro3D · Real-time strategy · Strategy

Star Command: Revolution

Real-time strategy in space. Play as one of four different races. Do the normal RTS thing; collect resources, build up a powerful military, and crush everyone else.

Released
24 May 1996
Platforms
MS-DOSWindows
Genres
Real-time strategyStrategy
Developers
Metro3D
Publishers
Atari, Inc.
Modes
MultiplayerSingle-player
Themes
Science fiction
Country
United States

About

Star Command: Revolution is a real-time strategy game developed by Metropolis Digital, Inc. and published by GT Interactive. It was originally released in 1997 for MS-DOS, and was re-released in 1998 for Microsoft Windows under the title Star Command Deluxe. This re-release was overshadowed by its contemporary, Starcraft.

A sequel, Star Command X: Armada, is hinted at upon successful completion of the campaign mode, but it was never produced. Instead, the developer released the similarly named but unrelated game Armada on November 26, 1999.

The articlegameplay, story, development, reception

Gameplay

The nonlinear campaign mode places the player in control of a mothership commandeered by Star Command, with the objective of destroying Narvek. This mothership is the only ship that can collect resources and build other stations and ships. The campaign is lost if the player allows the mothership to be destroyed.

Each campaign battle occurs in one of 31 separate rectangular sectors, where the player must build enough ships to conquer the enemies' battalions while managing long-term resource consumption; resources are finite, and ships and stations (other than the mothership) cannot be brought between sectors. Most sectors have an objective, usually involving the destruction of enemy fleets or stations. Players who accomplish these tasks are rewarded with permanent bonuses, such as an increase in the mothership's harvesting rate. The battles increase in difficulty as the player nears Narvek's base.

Reception

Star Command: Revolution received mixed reviews, with widespread praise for the ability to visit areas in non-linear order, but widespread criticism for the save system, specifically the allotment of only one save slot per campaign and that the game can only be saved between battles. Some critics also found that there is not enough gameplay differentiation between the four different species. In his review, GamePro's Major Mike said it "stands apart from the average Command & Conquer clone", citing the balance between exploration and battles, the detailed spacecraft, the voice digitization, and the easily mastered controls. Tim Chown likewise commented that Star Command: Revolution stood out from other real-time strategy games by combining genuine depth and challenge with frantic battles that play out with vivid graphics. He complained of several issues with the interface and AI, but concluded it "has enough novelty in style and presentation to warrant a close look."

Both Chown and Tim Soete, who reviewed the game for GameSpot, noted the game's similarity in appearance to early screenshots of StarCraft, and anticipated direct competition between them. However, Soete was less certain of Star Command's quality, musing that, "While Star Command's gameplay is absorbing and addictive at times, in the end it's hard to tell whether you're playing an inventive real-time strategy game that beat its competition to the mark or just revisiting a weightless pastiche of recycled ideas." He particularly criticized that there is no need to bother with the system of four damage meters, since focusing on destroying ships' shields is enough to guarantee victory. He concluded the game still has enough novelty to appeal to fans of the genre. A reviewer for Next Generation similarly said the game "has some new elements, but for the most part it's same old same old."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 June 1996Worldwide

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Description adapted from its source, CC BY-SA 4.0.