Ludography
Star Ocean: Second Evolution cover

1998 · tri-Ace · Action role-playing · Adventure

Star Ocean: Second Evolution

PlayStation exclusive

The first "Star Ocean" released outside of Japan. It was later re-released on the PSP under the name "Star Ocean: Second Evolution".

Released
30 July 1998
Platforms
PlayStationPlayStation 3PlayStation 4PlayStation Portable
Genres
Action role-playingAdventureRole-playingSpace operaVideo game with LGBT character
Developers
tri-Ace
Publishers
Enix
Series
Star Ocean
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EACB PG
Entry
#2 in Star Ocean
Composers
Motoi Sakuraba

About

Star Ocean: The Second Story is an action role-playing video game developed by tri-Ace and published by Enix for the PlayStation. It is the second game in the Star Ocean series and the first game in the series to be released outside Japan, arriving in North America in June 1999 and Europe in April 2000, by Sony Computer Entertainment. Taking place in a science fantasy universe, the story centers around a young man named Claude C. Kenny, an officer from a space-faring Earth organization who is stranded on an undeveloped, medieval-level planet where he meets a girl named Rena Lanford.

There, they both meet several companions and must stop a plot from an evil group that spans multiple worlds. The game was the basis of manga and anime adaptations.

Keywords

  • anime
  • gravity
  • magic
  • 2d
  • crafting
  • jrpg
  • death
  • 2.5d
  • cooking
  • spaceship
  • female protagonist
  • multiple endings

Media

The articlegameplay, story, development, reception

Gameplay

The game gives the player the choice of playing as Claude or Rena, with the journey evolving and ending differently depending on the choices one makes. There are ten other playable characters in the game, though the player can only recruit six of them to fill out their eight-member party, and some recruitment choices will make other characters no longer available. The Second Story's gameplay is broadly similar to that of most RPGs. The player goes from town to town and dungeon to dungeon, following the central story and occasionally branching off to perform side quests. Characters gain experience points from battle and level up as a result, becoming gradually stronger as time passes and more battles are fought.

Battles play in real time, during which the player has manual control over their character, as opposed to choosing options from a menu. Battles take place on a broad battlefield, over which the player's character can move without limit, allowing them to trade blows face-to-face with the enemy or circle around for a flanking attack. The other party members (up to 3 others) are controlled by the game's AI; the player may change an ally's strategy to one of six different pre-determined options (such as "Spread out and attack", "Save your Magic Points", and "Stand Still and Don't Do Anything").

Story

D 2452), twenty years after the original game, Star Ocean. The game tells the stories of Claude C. Kenny, son of Ronyx J. Kenny, and Rena Lanford, a young girl living on the planet Expel.

Claude, having recently been commissioned as an Ensign in the Earth Federation, is given his first mission under the supervision of his father. This first mission is to survey the planet Milocinia (renamed Milokeenia in the PSP port), where a mysterious energy field appears. Finding a mysterious device on Milocinia, Claude begins to examine it close-up, despite orders to keep away from it. As he approaches, the machine activates, teleporting him to Expel.

Development

Enix opted to use sprites for characters in order to realize an anime style of character visuals that they felt was not yet possible with polygonal models.

Reception

Star Ocean: The Second Story was a commercial success, having sold 1.094 million copies worldwide, with 724,000 copies sold in Japan alone and 370,000 copies sold overseas. It was the 13th best-selling game of 1998 in Japan. The game, however, did not sell enough copies in North America to be re-released in the Greatest Hits range.

The game received favourable reviews on release and was lauded for innovative gameplay elements not previously seen in the genre, while borrowing some of the best features of popular JRPG Final Fantasy VII. While most reviewers gave positive reviews, some considered the game only mediocre. Jeff Lundrigan, reviewing the PlayStation version of the game for Next Generation, wrote that the game has its pluses and minuses, but ultimately called it "average" in his review. Regardless, the game has garnered a cult following and enjoyed various remasters and re-releases over the years.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation30 July 1998Japan · North America 31 May 1999 · Europe 12 April 2000

Editions and related releases

Derivative works
Star Ocean: The Second StoryStar Ocean: The Second Story R
Remade as
Star Ocean: The Second Story R
Remastered as
Star Ocean: Second Evolution
Built on it
Star Ocean: Second EvolutionStar Ocean: The Second Story R

In the same series

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.