Ludography
Star Voyager cover

1986 · ASCII Corporation · Action · Arcade

Star Voyager

Pilot Star Voyager through treacherous space. As you look out from the Command Bridge, stars rush past. Penetrate the seven star portals and save the Capital Starport. Destroy enemy ships with photon torpedoes or lasers, or evade them to maintain your precious energy supply.

Released
23 December 1986
Platforms
Atari 2600NES
Genres
ActionArcadeFirst-person shooterFlight simulationScienceShooter
Developers
ASCII Corporation
Publishers
Acclaim GamesASCII Corporation
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Country
Japan

About

Star Voyager, released in Japan as Cosmo Genesis (コスモジェネシス), is an action video game developed and published by ASCII Corporation for the Nintendo Entertainment System in 1986. The North American version was published by Acclaim Entertainment in 1987. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.

Media

The articlegameplay, story, development, reception

Gameplay

The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the CosmoStation Noah, full of planetary refugees from a fleet of intergalactic terrorists known as the Molok Wardrivers. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary Cosmostation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship, may seek repairs at up to five space stations in addition to CosmoStation Noah, and may also visit an asteroid field, and a black hole from which escape is difficult but not impossible. The game is won if the player defeats the enemy armada and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if life support fails.

Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah which will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel to as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.

Reception

Computer Entertainer recommended Star Voyager and said that despite the "relatively simple" graphics, the gameplay was engaging, requiring "careful planning, flying, and shooting" to complete.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 260031 December 1982North America

Editions and related releases

Included in
Activision Anthology: Remix Edition

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.