

1986 · ASCII Corporation · Action · Arcade
Star Voyager
Pilot Star Voyager through treacherous space. As you look out from the Command Bridge, stars rush past. Penetrate the seven star portals and save the Capital Starport. Destroy enemy ships with photon torpedoes or lasers, or evade them to maintain your precious energy supply.
- Released
- 23 December 1986
- Platforms
- Atari 2600NES
- Genres
- ActionArcadeFirst-person shooterFlight simulationScienceShooter
- Developers
- ASCII Corporation
- Publishers
- Acclaim GamesASCII Corporation
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Country
- Japan
About
Star Voyager, released in Japan as Cosmo Genesis (コスモジェネシス), is an action video game developed and published by ASCII Corporation for the Nintendo Entertainment System in 1986. The North American version was published by Acclaim Entertainment in 1987. The gameplay is a first-person shooter from inside the cockpit of a spaceship. The player navigates "sub spaces" of a larger "world map." Gameplay takes place between different subspaces.
Media
The articlegameplay, story, development, reception
Gameplay
The plot centers around a lone pilot in a spacecraft attempting to protect a transport ship, the CosmoStation Noah, full of planetary refugees from a fleet of intergalactic terrorists known as the Molok Wardrivers. The player's primary goal is to eliminate all enemy fleets before they can surround the stationary Cosmostation Noah. The player may also visit up to eight different planets in search of engine and weapon upgrades for their ship, may seek repairs at up to five space stations in addition to CosmoStation Noah, and may also visit an asteroid field, and a black hole from which escape is difficult but not impossible. The game is won if the player defeats the enemy armada and safely returns to base. However, the game is lost if the enemy fleet reaches the CosmoStation Noah, the player enters the black hole, the player's ship runs out of fuel crystals, or if life support fails.
Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah which will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel to as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.
Reception
Computer Entertainer recommended Star Voyager and said that despite the "relatively simple" graphics, the gameplay was engaging, requiring "careful planning, flying, and shooting" to complete.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Activision Anthology: Remix Edition
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Collections2 collections
Platform libraries
- Nintendo Entertainment System gamesLicensed games
Genres
- Space flight simulation gamesSpace combat games
Description adapted from its source, CC BY-SA 4.0.
