Ludography
70/100
Players7 ratings
65/100
Critics1 review
More scores
Metacritic usersuser score
83/100
GameFAQsJust Right-Tough
3.44/5
Player reviews
83% positive398 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$3.99

Where to get it

Star Wolves cover

2006 · X-bow Software · Real-time tactics · Role-playing

Star Wolves

Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and empire patrol ships roam space in search of easy prey.

Released
2 December 2006
Platforms
Windows
Genres
Real-time tacticsRole-playingScienceSimulationSpace combat simulationStrategy
Developers
X-bow Software
Publishers
1C Company
Modes
Single-player
Perspective
Third person
Themes
Science fiction
Country
Russia
Age ratings
USK 12PEGI 12
Languages
English, German, Polish, Russian
Time to beat
29hmain story43hcompletionist

About

Star Wolves (Russian: Звездные волки) is a real-time, futuristic video game developed by Russian video game developer X-bow Software combining role-playing and real-time tactics gameplay. It was first published in 2004 in Russia by 1C Company, and later in 2005 and 2006 in other parts of Europe and North America, respectively. A sequel, Star Wolves 2, was published in Russia in 2006 and in North America in 2007. Star Wolves 2: Civil War is the latest game in the series (in EU and NA regions it is known as Star Wolves 3: Civil War).

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game features a mix of role-playing and tactical elements, and is centered around controlling a mothership and small armada of fighter craft in real-time using the mouse in a manner very similar to Homeworld. Ships are piloted by characters whose skills advance as the game progresses. The player is able to select from a number of skill specializations for each character, making each character unique. Players can likewise customize each ship's armament and purchase new equipment on the open and black markets. At various times in the game, new characters will join the player's party so that the team becomes larger and more diverse.

Story

The game is set in the future after mankind has journeyed into outer space and formed an interstellar empire. During the course of the game the Empire becomes threatened by an alien species as well as the huge mega-corporations that have grown to control more and more of people's lives. The player is tasked with forming a rag-tag band of mercenaries to take on missions for the various factions, as well playing his or her own hand in humanity's destiny.

Development

The game was originally envisioned as a turn-based successor to Homeworld, but continued development saw an increased focus on characters and the addition of the "Smart Pause" feature found in such games as Baldur's Gate.

Reception

Star Wolves' Metacritic score and MobyRank (two composite scores of professional video game reviews) are 61 and 73 as of January, 2009.

The game got good reviews in Germany and Russia, but bad in English speaking countries due to the horribly localized voiceover.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 2005Europe · Worldwide 2 December 2006

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Description adapted from its source, CC BY-SA 4.0.