
- 96/100
- Players9 ratings
- 70/100
- Critics3 reviews

2005 · Irem · Role-playing · Adventure
Steambot Chronicles
PlayStation exclusive
Steambot Chronicles is a 2005 action-adventure role-playing game developed and published by Irem Software Engineering in Japan for the PlayStation 2. It was later published by Atlus in North America and 505 Games in PAL regions. The game features a sandbox-style of steam-powered, mech-based gameplay.
- Released
- 30 June 2005
- Platforms
- PlayStation 2
- Genres
- Role-playingAdventure
- Developers
- Irem
- Publishers
- IremAtlus
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionSandbox
About
Steambot Chronicles is a 2005 action role-playing game developed and published by Irem Software Engineering in Japan for the PlayStation 2, set during an alternate universe Industrial Revolution where machines called 'Trotmobiles' became the standard for modern transportation and industrial machinery. It was later published by Atlus in North America and 505 Games in PAL regions.
The game features sandbox style gameplay and several distinct sub-systems for the player to interact with, including multiple rhythm games, mech customisation and combat, and a player-reactive economy.
›Story
Steambot Chronicles is set in a steampunk-style world where steam-powered vehicles, called Trotmobiles, are commonplace. The player assumes the role of Vanilla Beans, a young man who wakes up on the beach with no memory and soon finds himself involved in a series of events ranging from exploring the world, combat in Trotmobiles, to social and moral interactions that impact the development of the story.
The game's plot is quite flexible, allowing the player to make decisions that affect the course of the narrative. There are multiple endings, depending on the choices made throughout the journey.
Keywords
- vehicular combat
- mech
- magic
- minigames
- dating
- death
- steampunk
- action-adventure
- multiple endings
- dialogue trees
- amnesia
- vehicle combat
Media
The articlegameplay, story, development, reception
Gameplay
The mechs, or "Trotmobiles" as they are called in the game (Trot Vehicles in the Japanese version), encompass most of the gameplay. They are introduced before the player gets to the first town, and function for transportation, trading commodities, and battles. They can be modified with dozens of parts, which can be purchased, found, or crafted. They range from small and speedy but frail, to large, powerful, and sturdy, but slow, but some are perfect in all aspects (Light and Strong and Fast), such as Schneider's and Elder's Trotmobiles, who are the top two ranked gladiators in the game. It is left for players to decide how they will customize their own Trotmobiles.
Music plays a major role in Steambot Chronicles' plot. Vanilla is at first a solo musician on the street, until he is invited to join the Garland Globetrotters. With each successful concert, Vanilla earns tips and posters of the other Globetrotters, as well as sheet music for new songs. The sheet music allows Vanilla to practice songs solo. If he plays well enough, he will be asked to manage the band.
Story
The game begins with a personality quiz, answers to these questions affecting the personality of the player character and how others will react towards him. Afterwards, the player character, revealed to be a young male named Vanilla, awakes on the shore of Seagull Beach, with a seemingly cheerful girl named Coriander (Connie for short) beside him, and currently suffers from amnesia due to a shipwreck nearby that occurred before the events of the game. Vanilla learns that Connie is picking herbs to use as medicine for her bed-ridden mother, Rosemary, who lives in Nefroburg. Vanilla spots a vehicle on a nearby cliff that shoots a bazooka, trapping the two in Seagull Beach.
Connie must get home to Nefroburg on the last bus, but cannot because of the fallen boulder blocking her path. She and Vanilla go to a nearby cottage that, as it turns out, holds bad memories for Connie, evidence of this being her in a picture with two unknown figures. The two stumble upon an old run-down Trotmobile resembling a bipedal automobile, which they use to leave Seagull Beach. Connie discovers that the bus already left minutes ago, and requests that Vanilla take her to Nefroburg.
Reception
The game received "average" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of one nine, one eight, one seven, and one eight, for a total of 32 out of 40.
Hyper commended the game for its "huge amount of freedom [and] clever musical rhythm games" but criticised it for its "slowdown [and] load times".
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Collections2 collections
Platform libraries
- PlayStation 2 games (L–Z)Games list (L–Z)
Technology
Description adapted from its source, CC BY-SA 4.0.
