Ludography
Super Boy Allan cover

1987 · Asmik Ace Entertainment · Action-adventure · Adventure

Super Boy Allan

Nintendo exclusive

Super Boy Allan is a block-pushing puzzle game with arithmetic puzzle elements. It is the 2nd entry in Sunsoft and Asmik's Chinou Game Series.

Released
27 March 1987
Platforms
Famicom Disk SystemFamily Computer Disk System
Genres
Action-adventureAdventurePuzzle
Developers
Asmik Ace Entertainment
Publishers
Sunsoft
Series
Chinō Game series
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionEducational
Country
Japan
Entry
#2 in Chinō Game series

About

Super Boy Allan (スーパーボーイ・アラン, Sūpā Bōi Aran) is an educational video game developed by ASK Kodansha for the Family Computer Disk System, and published by Sunsoft in 1987.

Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chitei Tairiku Orudora (1987).

›Story

Super Boy Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.

Keywords

  • math
  • abstract
  • usa
  • block puzzle
  • sokoban

Media

The articlegameplay, story, development, reception

Gameplay

To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.

The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.

Releases by platformdates and regions as published

PlatformReleasedRegions
Family Computer Disk System27 March 1987Japan

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.