Ludography
Super High Impact cover

1991 · American football · Sports

Super High Impact

Super High Impact was one of the most hard hitting football games before the NFL Blitz series was created, with 18 teams and over 30 plays per team. The console versions are based on the Midway arcade series of the same name. The game has a Hit-O-Meter which often leads to massive brawls. Based on the arcade smash hit back in the days, featuring the three famous words: EAT THIS!!!, FIGHT!!!

Released
1991
Platforms
ArcadeSNESSega Genesis
Genres
American footballSports
Developers
—
Publishers
—
Perspective
Bird view / Isometric

About

Super High Impact is a sports video game published by Acclaim Entertainment for the Sega Genesis in 1992 and SNES in 1993. It is a console version of the 1991 arcade video game High Impact Football by Williams Electronics. Upon release, the game received average reviews, with critics praising the game's visual presentation, animation and digitized voice, and faulting the game's simple design, playbook and lack of features.

Keywords

  • soccer
  • football
  • super-ness

Media

Super High Impact screenshot 1

The articlegameplay, story, development, reception

Gameplay

The game is an arcade-style American football sports title in which players can compete in leagues of 18 fictional teams. Matches are played as single games, with players able to adjust the grass type, the length of the quarter in minutes and whether fighting is turned on and off. There are 16 and 28 offensive and defensive plays available in the playbook for the Genesis and SNES. The game offers one and two-player game modes, with two-player play available against each other or co-operation against the computer.

Development

Super High Impact is a console version of the 1991 Williams Electronics arcade game High Impact Football. The developers, including co-designer Ed Boon and John Newcomer, artist Tony Goskie, and composer Dan Forden, began work on a sequel whilst conceiving of "ideas or improvements" whilst finishing the original game. Super High Impact is not NFL licensed; teams were fictional and based on cities that hosted NFL teams.

Reception

AllGame praised the game's "over-the-top" announcer, but faulted the "stiff" player animation, slow pace, overall lacking "enough features to keep you coming back". Although finding the game was not a "serious gridiron simulation" lacking "realism and rules", Game Players found Super High Impact fun to play and praised its graphics and digitised voices. Reviewers for Electronic Gaming Monthly disagreed on whether SNES version was an improvement on its arcade release, writing that the game was too simplistic and offered "little challenge". In contrast, GamePro felt the game was a "significant improvement" to the Genesis version, finding the graphics "smooth, sharp and detailed", and Game Informer felt the control and animation were "spectacular".

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1991North America
Sega Genesis1 September 1992Worldwide
SNES1 February 1993Worldwide

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.