Ludography
Super Mad Champ cover

1995 · Givro · Fighting · Racing

Super Mad Champ

Nintendo exclusive

Super Mad Champ is a Racing game, developed by Givro and published by Tsukuda Original, which was released in Japan in 1995.

Released
4 March 1995
Platforms
SNES
Genres
FightingRacing
Developers
Givro
Publishers
—
Modes
Single-player
Country
Japan

About

Super Mad Champ is a racing and vehicular combat video game developed by Givro Corporation and published by Tsukuda Original in Japan exclusively for the Super Famicom on 4 March 1995. The game is centered around a series of motorcycle races throughout various locations that the player must win to advance to higher-difficulty races, while using attacks to hinder the other racers.

Keywords

  • vehicular combat
  • motorcycle
  • vehicle combat
  • motorsports
  • combat racing

Media

Super Mad Champ screenshot 1

The articlegameplay, story, development, reception

Gameplay

Super Mad Champ has a similar gameplay to Road Rash. The game puts the player in control of a motorcycle racer who must finish in third place or higher among five other racers through three grand prix: GP2, GP1 and Super, with each race taking place in a number of locations. There are also a time attack option, a password feature and an option screen to configure various settings such as controls and sound.

At the start of the game, it starts with zero dollars, which can be earned by attacking the opponents, doing advanced moves (e.g. wheelie) or completing the race.

Development

Super Mad Champ was created by most of the same team that worked on previous projects such as Shin Nekketsu Kōha: Kunio-tachi no Banka, with Nanako Geya acting as the project's director. Artists "Duke" Ishikawa, "Ryukun King!!" and Nao Yuki were responsible for character designs, while Toshiaki Fujioka and Yasuo Wakatsuki created the pixel art. Hiroko Yamabiko, "Shiochi" and "Sorimachin" served as programmers, while composer Hikoshi Hashimoto scored the soundtrack and created the sound effects.

A member under the pseudonym of "Kishi" collaborated as the game's sole designer. Producers Noriyuki Tomiyama, Takeshi Wakui and Yukio Tomita oversaw its development process. Other members also collaborated in its making.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES4 March 1995Japan

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.