Ludography
Super Mario Run cover

2016 · Nintendo Entertainment Planning & Development · Adventure · Arcade

Super Mario Run

Super Mario goes mobile!

Released
15 December 2016
Platforms
AndroidiOS
Genres
AdventureArcadeAuto-runnerPlatformer
Developers
Nintendo Entertainment Planning & Development
Publishers
Nintendo
Modes
Single-player
Perspective
Side view
Themes
ActionKids
Country
Japan
Age ratings
ESRB EPEGI 3USK 6CLASS_IND LACB G
Languages
Chinese (Traditional), Dutch, English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)

About

Super Mario Run is a 2016 platform game developed and published by Nintendo for iOS and later Android. It is Nintendo's first mobile game that is part of one of the company's long-running and major franchises.

In Super Mario Run, the player controls Mario or other characters as they automatically run across the screen while timing jumps to collect coins and dodge enemies and hazards. As a Super Mario game, it contains a common plot wherein Mario must rescue Princess Peach, who has just been captured by Bowser. However, the player must also rebuild the Mushroom Kingdom destroyed by Bowser. The game had involvement of series creator Shigeru Miyamoto, and its development team consisted mostly of the original Super Mario development team, featuring many similar gameplay concepts adapted for ease of mobile controllers. The first four levels of Super Mario Run are free to play, but unlocking the rest of the game requires a one-time payment.

Keywords

  • collecting
  • wall jump
  • mario
  • floating blocks
  • super-ness
  • protagonist's name in the title
  • touch controls
  • auto-scrolling levels
  • mii support
  • the game awards 2017
  • the game awards - nominee
  • auto runner

Media

The articlegameplay, story, development, reception

Gameplay

Super Mario Run plays as a side-scrolling, auto-runner platform game. The plot begins with Mario accepting Princess Peach's invitation to her castle, only to witness Bowser kidnapping the Princess and destroying the Mushroom Kingdom, tasking Mario to undo his actions. Mario automatically runs from left to right and jumps on his own to clear small gaps or obstacles. The player can control Mario by tapping the touch screen to make him jump over larger obstacles; the longer the screen is touched, the higher he jumps.

Like other Super Mario games, the player must maneuver Mario over gaps, onto enemies, and into coins to collect them. The player's end goal is to steer Mario safely across the level and reach the flagpole before time is exhausted and accumulate as many coins as possible. In addition to controlling when and how high he jumps, a hidden ability exists where the player swipes and holds the screen in the direction opposite of Mario, stalling his jumps during his descent and moving him slightly in that direction. Standing on pause blocks pauses the timer and Mario's running, and standing on blocks marked with directional arrows changes the direction of his jump.

Development

The game was developed jointly by Nintendo and DeNA. Takashi Tezuka served as the game's designer and Shigeru Miyamoto as the producer and director. This was the first game that Miyamoto had been closely involved in its development since 2007's Super Mario Galaxy. The development team consisted mostly of the original Super Mario development team.

5D graphic style with New Super Mario Bros. The game's three gameplay modes were developed in parallel by separate groups within the development team. The game was built using the Unity engine. Shortly before release, Nintendo's Reggie Fils-Aimé said the game would not be coming to the Nintendo Switch, due to different development architecture.

Reception

Upon release, Super Mario Run received "generally positive reviews" from critics, holding an aggregated Metacritic score of 76/100. Glixel stated that while the game was "deceptively simple" to play to reach the end of a level, it was "genuinely satisfying to work on the real meat of the game". IGN agreed, citing the game's addictive qualities and high replayability in its extra coin-collecting challenges, praising the game for successfully capturing the Super Mario charm, but criticizing it for lacking the originality in gameplay ideas that generally come with new entries in the series.

While the game received positive reviews from publications, players of the game were more critical. The BBC noted that the game's user-driven App Store rating after three days of release was 2.5 stars out of 5, with the most common complaints being about the need for a persistent Internet connection and the fixed US$10 price point compared to similar games on the store. The game's Toad Rally mode was a point of division for players, as while some praised the mode, others expressed concern that its competitive features would prevent players without high amount of skill from being able to advance development of their Mushroom Kingdom, as well as the Rally Ticket entry system being seemingly unnecessary for a game without microtransactions.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS15 December 2016Worldwide · Korea 1 February 2017
Android22 March 2017Worldwide

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Description adapted from its source, CC BY-SA 4.0.