Ludography
Super Raiden cover

1992 · Expanded edition · Seibu Kaihatsu · Shooter

Super Raiden

NEC exclusiveExpanded edition

A conversion of the classic arcade shoot 'em up, Raiden follows the conventions of the genre with coloured power up pods that give different weapons when collected.

Released
2 April 1992
Platforms
TurboGrafx-16Turbografx-16/PC Engine CD
Genres
Shooter
Developers
Seibu Kaihatsu
Publishers
HudsonNEC Technologies
Modes
Co-opSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction

About

Raiden is a 1990 vertically scrolling shooter video game developed by Seibu Kaihatsu and published by Tecmo for arcades. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.

The game was conceived after Dynamite Duke, Seibu Kaihatsu's prior title, failed to sell as well as expected. During development, the game was designed as a vertically scrolling shooter due to the popularity of the genre at the time. Cheaper arcade hardware had to be used due to financial constraints caused by Dynamite Duke's poor sales.

›Story

The story of Raiden takes place in the year 2090, when a species of alien lifeforms known as the Crystals invaded Earth. The Crystals took control over most of Earth's military hardware to use in the invasion. In response, the world organization known as Vanquish Crystal Defense (VCD) develops the Fighting Thunder attack craft, a cutting-edge weapon based on Crystal technology. To survive against the invaders and fight back, VCD deploys Fighting Thunder as the only hope for humanity.

Keywords

  • shoot 'em up
  • shmup
  • shared screen
  • japan only

Media

The articlegameplay, story, development, reception

Gameplay

Raiden is a vertically scrolling shoot 'em up game consisting of eight stages of increasing difficulty. In each stage, the player maneuvers the Fighting Thunder craft, engaging various enemies and avoiding their attacks. In cooperative play, both players can generate special projectiles that damage enemies by shooting the other player craft. After completing the eighth and final stage, the player returns to the first stage with the difficulty increased.

Collectible items include bombs, which cancel out enemy fire and deal damage over a wide area; weapon power-ups; and score-increasing medals. There are two bonus collectible items: the Miclus (a boss in Seibu Kaihatsu's 1985 title Wiz) and a fairy that releases power-up items when the player dies. When the player dies, the fighter's shrapnel become projectiles that damage enemies. If all lives are lost during a gameplay session, the game is over unless players insert more credits into the arcade machine to continue playing. Upon continuing, the player will start at the last checkpoint reached.

Story

The story of Raiden takes place in the year 2090, when a species of alien lifeforms known as the Crystals invaded Earth. The Crystals took control over most of Earth's military hardware to use in the invasion. In response, the world organization known as Vanquish Crystal Defense (VCD) develops the Fighting Thunder attack craft, a cutting-edge weapon based on Crystal technology. To survive against the invaders and fight back, VCD deploys Fighting Thunder as the only hope for humanity. The game's setting and storyline focus on the use of advanced alien technology and resistance against the Crystal invasion.

Development

According to graphic designer and current MOSS CEO Toshinobu Komazawa, the creation of Dynamite Duke gave Seibu Kaihatsu the opportunity to begin developing Raiden, as the former did not sell as well as Seibu had hoped. In order to recoup the costs of developing Dynamite Duke, the decision was made to develop a shoot 'em up instead of a sequel to it. Komazawa noted that the development of Raiden had a negative outlook, but an earnest beginning, since the shoot 'em up genre was "relatively inexpensive to produce" games for, as well as increasing in popularity at the time. Due to financial constraints, the company opted to use arcade hardware less powerful than those used in their previous titles.

Seibu could only afford to develop a shoot 'em up with their development budget, with the project becoming a financial decision, as they had no other choice of game to make. Seibu took production notes from the overseas market, borrowing ideas from popular titles such as Capcom's 1942, Xevious from Namco, and Twin Cobra by Toaplan.

Reception

The original arcade release of Raiden did not make as much money initially, with Komazawa attributing this to the game's underpowered hardware and lack of flashy visuals to draw players in. A few months after its release, the game began to generate increased income, resulting in an increase in arcade establishments requesting orders of the hardware. Seibu Kaihatsu ended up selling around 17,000 units through steady sales for a year.

In Japan, Game Machine listed the title on its 1 July 1990 issue as being the most successful table arcade unit at the time, outperforming titles such as Lightning Fighters and Columns. It went on to be Japan's sixth highest-grossing arcade game of 1990 and fifth highest-grossing arcade game of 1991.

Legacy

The success of Raiden resulted in several sequels and spin-offs across multiple platforms. Seibu Kaihatsu developed the Raiden games until they went bankrupt in 2005. Japanese developer MOSS, formed by Seibu Kaihatsu's development staff, purchased the rights to the series, with their first release being Raiden III in 2005. In 1994, the game's trademark was abandoned.

Releases by platformdates and regions as published

PlatformReleasedRegions
Turbografx-16/PC Engine CD2 April 1992Japan

Editions and related releases

Part of
Raiden
Expanded edition of
Raiden

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.