Ludography
Sutte Hakkun cover

indieszero Co., Ltd. · Platformer · Puzzle

Sutte Hakkun

Nintendo exclusive

The original version of Sutte Hakkun, developed for the Family Computer Disk System, presented on the Nintendo Development Seminar by the developers who would later stablish indieszero. It was never released to the public.

Released
—
Platforms
Family Computer Disk SystemSNES
Genres
PlatformerPuzzle
Developers
indieszero Co., Ltd.
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Languages
Japanese

About

Sutte Hakkun is a 1997 action puzzle video game developed by Indieszero with Nintendo R&D2 and published by Nintendo. It was created for the Super Famicom's add-on, the Satellaview, first datacasting the game on November 2, 1997. Three different updates involving new puzzles were released from 1998 to 1999. The game received its first re-release outside of Japan on the Nintendo Classics service on January 24, 2025.

The articlegameplay, story, development, reception

Gameplay

Sutte Hakkun falls into the category of a side-scrolling, level-based action puzzle game, a genre best represented by the Lode Runner series. The player controls Hakkun, and attempts to gather the rainbow shards distributed across each level. A level is completed when the player finds all the shards hidden in the level. Levels are arranged simplistically at the start of the game, but become highly complex and difficult near the end. The final goal is to find all the shards hidden in the game.

Hakkun's actions consist of three movements; running to the left or right, jumping, and absorbing or depositing blocks. A combination of these is required to complete each level. The player must restart the level if Hakkun falls into a hole or touches spike traps, but there are no other impediments, such as time limits or enemy characters, towards completing each level. There are also no lives or game over screens, and the more difficult later levels are completed by repeatedly searching the level for the solution to the puzzle. Completion of the game requires a combination of puzzle-solving ability and precise control of Hakkun by the player.

Development

In response to the significant decrease in the number of original games presented over Satellaview's "Super Famicom Hour" data broadcast in 1996, Nintendo began the "Monthly Game Event" series in 1997, where a new game would be broadcast each month for the Super Famicom. However, many of these were rereleases of older games, such as Dr. Mario and F-Zero. The intricate puzzles and user-friendly tutorial made Sutte Hakkun considered by most Satellaview consumers in Japan one of the most popular games ever released for the Satellaview.

The game was produced by Masayuki Uemura, composed by Akito Nakatsuka, designed by Nobuaki Tanaka, directed by Masayu Nakata, and programmed by Keiji Hara. Software for the Famicom Disk System that the third stage participant of "Nintendo & Dentsu Game Seminar" (任天堂・電通ゲームセミナー) had produced is assumed to be a prototype established by the graduate of Indieszero. This work became the debut work of Indieszero.

Reception

Upon release, Famitsu gave the SFC version of the game a score of 28 out of 40.

In 2009, Nintendo Life gave the game a score of 9 out of 10. Dustin Bailey of GamesRadar+ described how the game developed a cult following, considering it one of the best Satellaview titles.

Releases by platformdates and regions as published

PlatformReleasedRegions
Family Computer Disk SystemCancelledUnreleased

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Description adapted from its source, CC BY-SA 4.0.