
- 77/100
- Players206 ratings
- 80/100
- Metacritic23 critic reviews
More scores
- Metacritic usersuser score
- 82/100
- GameFAQsJust Right
- 3.85/5
- Player reviews
- 87% positive1,710 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$12.99
Where to get it

2004 · Adventure · Point-and-click adventure
Syberia 2
An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together: in search of the last of the fabled Syberian mammoths at the heart of a long and forgotten universe. The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination.
- Released
- 30 March 2004
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 2PlayStation 3WindowsWindows MobileXboxXbox 360iOSmacOS
- Genres
- AdventurePoint-and-click adventurePuzzle
- Developers
- —
- Publishers
- XS Games
- Series
- Syberia
- Modes
- Single-player
- Perspective
- Third person
- Themes
- DramaMystery
- Engine
- Virtools
- Country
- France
- Age ratings
- CERO BESRB TUSK 0PEGI 3
- Languages
- English, French, German, Italian, Japanese, Polish, Russian, Spanish (Spain)
- Entry
- #2 in Syberia
- Time to beat
- 7.5hmain story10hcompletionist
- Composers
- Inon Zur
About
Syberia II is a 2004 graphic adventure game developed and published by MC2-Microïds. As the direct sequel to 2002's Syberia, it is a third-person puzzle-solving game. Although it is stylistically identical, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game.
Syberia II achieved global sales of 600,000 units by early 2006. The game was received favorably by critics.
›Story
Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automation factory buyout.
Mission accomplished? Not for this sophisticated New York lawyer...
An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together: in search of the last of the fabled Syberian mammoths at the heart of a long and forgotten universe. The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination.
Far and beyond, a mystical Syberia awaits their arrival…
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Like its predecessor, Syberia II is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia's universe without the fear of making a mistake or the constant need to save the game.
Story
Following the events of Syberia, New York law firm Marson & Lormont hires a private detective to track down Kate Walker, their former star attorney who vanished after overseeing the sale of the Voralberg automaton factory in the village of Valadilene. Kate has decided to abandon her old life to help eccentric inventor Hans Voralberg search for the last living mammoths on the island of Syberia (inspired by the real-life location of Wrangel Island in Siberia, the last place on earth where mammoths survived). In the fictional Russian town of Romansburg, Kate helps Hans's automaton train engineer Oscar wind their clockwork train and fill it with coal. On the way, she encounters the inexplicably rude Bourgoff brothers, Ivan and Igor.
Hans falls ill before the train can leave Romansburg, forcing Kate to seek treatment from the monks at a nearby monastery. The monastery's patriarch, believing Hans's obsession with mammoths to be a sign of spiritual degeneracy, refuses to treat him and imprisons Hans and Kate in the monastery. Kate finds the notebook of a monk who extensively studied the Youkol people, a Siberian tribe who apparently built their culture around the frozen remains of prehistoric mammoths. According to the book, the Youkols once received a yearly delivery of fresh mammoth bones on an "ark," which inexplicably stopped arriving one year. After Kate uses the book to treat Hans with Youkol medicine, the pair escape the monastery by using the casket prepared for Hans as a sled.
Development
Syberia II was announced in October 2002, and was initially set for an October 2003 launch date. The game was produced in 13 months using Virtools Dev 3.0 development tools. Benoît Sokal indicated in an interview that at one time the development team was considering to create one single game for the entire Syberia story, but decided not to as it was so large.
In September 2003, Syberia II was delayed to the following year. It reached gold status on March 2, 2004, and was released for computers on March 30 in North America. Its Xbox version launched in the region on October 12 of that year. While Syberia II had been released for the PlayStation 2 in European countries by then, this version was rejected for a North American launch by Sony Computer Entertainment.
Reception
In Germany, Syberia II placed 28th in Media Control's computer game sales rankings for June 2004. According to Edouard Lussan of Microïds, the game achieved sales of 215,000 copies in Europe and the United States combined by that month. Another 100,000 units of its computer version had already been sold in Russia. By late 2005, Syberia II was on pace to reach 600,000 sales overall, a number it had reached by March 2006. Total worldwide sales of the Syberia series surpassed 1 million units by 2008, and rose to 3 million by 2016, before the release of Syberia 3.
Review aggregation website Metacritic reported Syberia II's critical reception as "generally favorable" for its computer release, but summarized that of its Xbox version as "mixed or average".
Legacy
While Syberia featured a cliffhanger ending, a common complaint among reviewers is that the ending of Syberia II is either too abrupt or too depressing, depending on their understanding of the final scene. Indeed, the game does not provide any clear explanation about what becomes of Kate after she reaches Syberia with Hans. Benoît Sokal had stated in interviews it was at that time unlikely that the third installment would be made.
On 26 November 2012, Microïds revealed on their Facebook page that Benoît Sokal had officially signed a contract with Anuman to write the story of Syberia III and that official development had started. Additionally the project is to be overseen by Elliot Grassiano, the original founder of Microïds. Sokal left Microïds shortly after the release of Syberia II and founded his own company White Birds Productions to release Paradise, a game that uses a similar style of gameplay as Syberia, but is not directly related. A sequel, Syberia 3, was eventually released in April 2017, developed by Microïds and Benoît Sokal.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Syberia 1 & 2Syberia CollectionSyberia: 20th Anniversary BundleSyberia Trilogy
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.


