
- 20/100
- Players10 ratings
- 36/100
- Critics3 reviews
More scores
- Metacritic17 critic reviews
- 34/100
- Metacritic usersuser score
- 29/100
- GameFAQsTough-Unforgiving
- 1.12/5
- Player reviews
- 41% positive3,552 reviews
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2013 · Serellan · Shooter · Simulation
Takedown: Red Sabre
Xbox console exclusive
TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability. The operation to clear pirates from a hijacked oil tanker by Russian special forces in May of 2010 is a perfect example of the types of missions in TAKEDOWN.
- Released
- 20 September 2013
- Platforms
- WindowsXbox 360
- Genres
- ShooterSimulationStrategyTacticalTactical shooter
- Developers
- Serellan
- Publishers
- 505 Games
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionNon-fiction
- Engine
- Unreal Engine 3
- Country
- United States
- Age ratings
- ESRB M
- Time to beat
- 6hmain story9hcompletionist
- Directors
- Christian Allen
About
Takedown: Red Sabre is a tactical shooter video game developed by Serellan and published by 505 Games for Microsoft Windows and Xbox 360. It was released on September 20, 2013 for Windows via Steam and on February 21, 2014 for Xbox 360 via Xbox Live Arcade.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Takedown: Red Sabre is a first-person shooter and a tactical shooter, which aims to be a realistic squad-based shooter. It is considered by the developer to be a spiritual successor to the original Tom Clancy's Rainbow Six and SWAT series of games. It supports single player, co-operative play, and adversarial multiplayer gametypes.
Development
Following the success of other crowdfunding campaigns on Kickstarter, Serellan launched its own appeal on March 2, 2012 on the same website, with a $200,000 goal. This sum was a starting basis in order to bring the game into an alpha phase, so the project could be presented to publishers in a playable form, and to persuade private investors to show that the tactical shooter market is attractive and is still a viable industry. After a slow start (having only raised a third of the demanded sum one week before the deadline), the Kickstarter campaign gained momentum quickly on the final days following a revamping of the campaign and a cinematic video, and finally crossed the mark in the very last hours, ending at $221,833 in total pledges from 5,423 backers on April 1, 2012. One notable backer was the former community manager of Infinity Ward, Robert Bowling, who made the promotion of the campaign on Twitter. Every backer benefited from an access to a special forum section on the Serellan's website where they could participate into the game's development, by bringing ideas, participating to some decisions, and submitting content.
On February 15, 2013, Serellan announced their partnership with the publisher 505 Games, and announced the release of the game for PC and Xbox 360 for the end of the year, and the PlayStation 3 version being available later. The game was then presented behind closed doors for the first time in playable form at the Electronic Entertainment Expo 2013, in the 505 Games booth.
Reception
Takedown received overwhelmingly negative reviews. Critics focused on its unfinished state, numerous bugs and glitches, and weak multiplayer offerings. Brett Todd of GameSpot gave it a 2 out of 10, concluding: "This is a game that should not have been released in its current state, and is certainly not one you should waste your time and money on."
Craig Owens, from PC Gamer, gave it a 49 out of 100, complained about the AI that "the AI just seems unaware what's happening around it" and also it received criticism because of "no map, no planning phase, no complex manoeuvres or abilities."
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Games like this
76Insurgency: Sandstorm
2018 · PlayStation 4, PlayStation 5 +3
Shooter · Simulation
81Ready or Not
2021 · PlayStation 5, Windows +1
Shooter · Simulation
40Zero Hour
2020 · PlayStation 5, Windows +1
Shooter · Simulation
81Tom Clancy's Rainbow Six 3: Black Arrow
2003 · GameCube, PlayStation 2 +3
Shooter · Simulation
81SWAT 3: Close Quarters Battle
1999 · Windows
Shooter · Simulation
85SWAT 4
2005 · Windows
Shooter · Strategy
77Door Kickers: Action Squad
2014 · Android, Linux +6
Shooter · Simulation
51Escape from Tarkov
2017 · Windows
Shooter · Simulation
Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
