Ludography
Tamagotchi cover

1996 · Simulation · Virtual pet

Tamagotchi

Nintendo exclusive

The Tamagotchi is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and on May 1, 1997 in the rest of the world, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. This version is also officially known as "Gen1" to differentiate it from the later release of "New Species Discovered!! Tamagotchi" also known as "Gen 2".

Released
1 November 1996
Platforms
Handheld Electronic LCDWii
Genres
SimulationVirtual pet
Developers
—
Publishers
—
Perspective
Side view
Themes
Kids
Country
Japan
Languages
English, Japanese

About

Tamagotchi (Japanese: たまごっち; IPA: [tamaɡotꜜtɕi], "Egg Watch") is a brand of handheld digital pets marketed since 1996 by Japanese toymaker Bandai, a division of Bandai Namco Holdings. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the goal of raising the pet as it goes through different life stages.

The original Tamagotchi, released locally in 1996 and worldwide in 1997, quickly became a major global toy fad for a period of time. Tamagotchi was brought back in 2004 and since then has received more new versions while Bandai has also expanded the franchise to other media and merchandise. As of 2025, over 98 million units have been sold worldwide. It has been a staple children's toy in Japan since its early years.

Keywords

  • virtual pet
  • handheld electronic game
  • handheld shape - oval
  • handheld shape - object

Media

Tamagotchi screenshot 1

The articlegameplay, story, development, reception

Gameplay

Tamagotchis are a small alien species that deposited an egg on Earth to see what life was like, and it is up to the player to raise the egg into an adult creature. On the original Tamagotchi, the creature goes through several stages of growth, and will develop differently depending on the care the player provides, with better care resulting in an adult creature that is smarter, happier, and requires less attention. There are various Tamagotchi characters (the original models have six adult characters and two at the teenager stage) and the resulting character depends on how the player has cared for it during the earlier baby, child and teen stages. Gameplay can vary widely between models, and some models require little care from the player.

Upon activating the pet, an egg appears on the screen. After setting the clock on the device, the egg will wiggle for around 5~ minutes, and then hatch into a small pet. In versions after the original Tamagotchi, inputting the player's name and birthday is also required when setting the clock, and at birth, the player can name the pet and learn of its family group and/or gender. The player can care for the pet as much or as little as they choose, and the outcome depends on the player's actions. The original Tamagotchi could only be paused by going to set the clock, effectively stopping the passage of time in the game, but in later models, a pause function was included, then replaced by a paid babysitting feature.

Development

Tamagotchi was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. They both won the tongue-in-cheek 1997 Ig Nobel Prize for economics, dubbing them the father and mother of Tamagotchi. The first Tamagotchi was released by Bandai on November 23, 1996 (several months after the release of the unsuccessful Apple Pippin console) in Japan. It would then release in the United States on May 1, 1997.

Tamagotchi is a keychain-sized virtual pet simulation game. The characters were first drawn in heta-uma, which was a popular style found in teen magazines, and were then converted to pixel art. They were worn like a wristwatch in the initial concept, hence the portmanteau name. The egg shape might have been chosen as it was meant to resemble a pocket watch.

Reception

The Tamagotchi was extremely popular globally in 1997-1998 having been referred to as becoming a "pop culture phenomenon". The success of the Tamagotchi led to the electronic pet being appointed the Christmas Gift of the Year by the Swedish Retail Institute in November 1997. The toy was especially popular among the high school girls and young women demographics. It also spawned the virtual pet genre and led to many knock-off products or imitators at the time, such as Tiger/Hasbro's Giga Pet.

During the peak of the original toy's fad, children frequently took Tamagotchi digital pets to school because in the first two releases (Generation 1 and Generation 2), a character could die in less than half a day if it did not receive adequate care. Teachers expressed concerns over class disruption as well as general distraction from schoolwork and this eventually led many schools to ban the product. Children became emotional over the deaths of their Tamagotchi, leading to teenagers sending them to graveyards for burial and urban legends of teen suicide, such as an alleged case of a teenage girl hanging herself over the death of her Tamagotchi after her parents took it away as a punishment.

Releases by platformdates and regions as published

PlatformReleasedRegions
Handheld Electronic LCD23 November 1996Japan · Worldwide 1 May 1997

Editions and related releases

Expanded editions
Tamagotchi
Remastered as
Tamagotchi Classic: Original
Built on it
TamagotchiTamagotchi Classic: Original

Games like this

Collections3 collections

Platform libraries

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.