Ludography
Taz Wanted cover

2002 · Blitz Games · Action-adventure · Adventure

Taz Wanted

Taz: Wanted is an action-adventure video game featuring the Tasmanian Devil, from the Looney Tunes. Blast your way through 15 different levels, destroying "Wanted" posters to get your revenge against Yosemite Sam.

Released
17 September 2002
Platforms
GameCubePlayStation 2WindowsXbox
Genres
Action-adventureAdventurePlatformer
Developers
Blitz Games
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionComedy
Country
United Kingdom
Age ratings
ESRB EUSK 0PEGI 3
Languages
English, French, German, Italian, Spanish (Spain)

About

Taz: Wanted is a platform video game released in 2002 by Blitz Games. The game features the Looney Tunes character the Tasmanian Devil.

›Story

Taz and She-Devil are hanging out romantically on Taz Island, but are suddenly captured by Yosemite Sam and held captive in Yosemite Zoo; Taz is kept in a large cage in the center of the zoo while She-Devil is still in a smaller cage in a truck. While Sam films an advertisement for the zoo on TV, Taz attempts to break out his cage, and Sam has She-Devil moved to a safer area of the zoo. After Taz breaks out, Sam has his "Taz Catcher" workers put up wanted posters and post a bounty to help catch Taz. Tweety Bird appears and agrees to help Taz in his journey to save She-Devil, giving him pointers on where the wanted posters Taz needs to destroy are found.

Keywords

  • licensed game
  • anthropomorphism
  • tie-in
  • xbox 360 backwards compatibility
  • taz the tasmanian devil

Media

The articlegameplay, story, development, reception

Gameplay

Taz: Wanted has four areas, the first three having the same basic blueprint. There are three levels in each area, each level having seven wanted posters of some variety that must be destroyed with some technique. Once all seven posters are destroyed, a scene will show an area of the level in which something happens that will help Taz get to the new area, such as a gate opening or something breaking. In the new area, Taz gets his hands on something and somehow manages to get it and him back to the HUB.

Once the three things are acquired for the area, they can be used to enter a boss arena. The only exception for this is the level Taz Land, in which nothing is brought back, and the final area, with only one level and two bosses. Once the boss is defeated Taz is either blown, shipped, or chased to the next area. To travel between areas, a misplaced door is placed in each one which transports you to Planet X with all the other doors Taz can travel through.

Story

Taz and She-Devil are hanging out romantically on Taz Island, but are suddenly captured by Yosemite Sam and held captive in Yosemite Zoo; Taz is kept in a large cage in the center of the zoo while She-Devil is still in a smaller cage in a truck. While Sam films an advertisement for the zoo on TV, Taz attempts to break out his cage, and Sam has She-Devil moved to a safer area of the zoo. After Taz breaks out, Sam has his "Taz Catcher" workers put up wanted posters and post a bounty to help catch Taz. Tweety appears and agrees to help Taz in his journey to save She-Devil, giving him pointers on where the wanted posters Taz needs to destroy are found.

After going through the zoo's safari, winter, and beach-themed attractions and destroying all of the wanted posters strewn throughout, Taz nearly escapes the zoo using a snowblower, an inflatable raft, and an escaped elephant found in said locations. However, Taz soon finds himself having to battle Gossamer in a game of Elephant Pong. When Taz wins, Sam retreats and moves She-Devil again. Taz chases after them, reaching the town of "Sam" Francisco. After evading capture from Sam's workers again, Taz sees Sam advertising She-Devil as the prize on the game show "Gladiatoons", prompting Taz to find a way into the show.

Reception

Taz: Wanted received "mixed or average" reviews, according to review aggregator Metacritic

The game was nominated for 2002 BAFTA award in category 'Best Children's Entertainment'.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 217 September 2002North America · Europe 27 September 2002 · Australia 18 October 2002
Xbox17 September 2002North America · Europe 27 September 2002 · Australia 18 October 2002
Windows27 September 2002Europe · North America 1 October 2002 · Australia 18 October 2002
GameCube4 October 2002Europe · North America 8 October 2002 · Australia 18 October 2002

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.