Ludography
77/100
Players45 ratings
81/100
Critics3 reviews
More scores
Metacritic26 critic reviews
82/100
Metacritic usersuser score
79/100
GameFAQsJust Right-Tough
3.68/5
Player reviews
94% positive1,129 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Technobabylon cover

2015 · Adventure · Cyberpunk

Technobabylon

A cyberpunk adventure game from the studio that brought you Gemini Rue and Blackwell! The year is 2087. Genetic engineering is the norm, and an omnipresent AI powers the city. Take control of three citizens of this world as they struggle to understand a deadly conspiracy.

Released
21 May 2015
Platforms
LinuxWindowsiOSmacOS
Genres
AdventureCyberpunkIndiePoint-and-click adventureRole-playingVideo game with LGBT character
Developers
—
Publishers
Wadjet Eye Games
Modes
Single-player
Perspective
Side view
Themes
Science fictionThrillerMystery
Engine
Adventure Game Studio
Country
United Kingdom
Languages
English
Time to beat
9.5hmain story13hcompletionist

About

Technobabylon is a cyberpunk adventure game developed by Technocrat Games and published by Wadjet Eye Games for Microsoft Windows, iOS, Linux, and macOS. Originally intended as a series of 10 free episodic games, of which three were released, it was released as a full game on 21 May 2015. The game's story covers 10 chapters and focuses on three characters who live in the future city of Newton which is governed by an autonomous AI administrator, each of whom is faced with a complex matter, but soon find themselves caught up in a conspiracy surrounding the city's AI, including murder and hidden truths about its creation.

The game received generally positive reviews, with praise going to its story and puzzles.

›Story

City of Newton, 2087. Genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city.

CEL agents Charlie Regis and Max Lao are investigating a serial Mindjacker who is tapping into the neural wiring of seemingly ordinary citizens, stealing their knowledge and leaving them dead. An agoraphobic net addict named Latha Sesame might be the next target. But when Charlie’s past comes back to haunt him, he and his partner find themselves on opposite sides of the law, with Latha’s fate in the crossfire.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game operates on a typical point-and-click interface used in several adventures, in which players use their mouse to explore and interact with the various environments their characters move through. Each chapter sees the player using one of the game's three protagonists, to solve puzzles within a chapter. While right-clicking objects/NPCs allows them to examine them, left-clicking allows the character to interact with it, either by taking an object or using it and talking to NPCs. At certain points in the game, the player can choose how to complete puzzles and situations; while most are optional, and have little impact on the main story, one choice towards the end affects the ending that players can achieve upon completing the game.

Any objects picked up by the player are stored in an inventory, and can be combined with other objects in the inventory, given to NPCs, or used on objects in an environment. Items that are examined are done either through a text-box, or a vocal description by the character.

Story

Technobabylon takes place in the cyberpunk city of Newton. Newton is coordinated by a highly advanced AI known as Central which maintains the city's various systems and enforces the laws passed by the civilian government. Centralized Emergency Logistics (CEL) acts as a police force under Central's direct authority. Technology has advanced greatly, with nano-mechanical wetware devices allowing people to modify their brain functions or mentally interface with computers. One such innovation is a virtual reality system called the Trance, in which users can socialize with others via constructed avatars or create content like games and virtual environments.

Latha Sesame, an unemployed shut-in addict to the Trance, finds herself locked inside her apartment after being disconnected. Worried, she manages to bypass the door controls and escape. Moments later, there is an explosion in the building.

Development

James Dearden initially began working on Technobabylon in 2010 using Adventure Game Studio, as a practice project. Dearden decided on an episodic structure out of concerns of losing interest or energy in the project and leaving the game unfinished. Over the course of the year Dearden released the first two episodes, in October and December respectively. After the room escape first episode, Dearden experimented with more worldbuilding in the second episode.

The positive response led to Dearden deciding then to begin working out a full plot. In April 2011, the third episode was released. After the third episode, the game "kind of stalled" for four years, where Dearden became trapped in a cycle of his art improving or changing, remaking the earlier episodes, and then having his art change once more.

Reception

Technobabylon received generally positive reviews by video game critics, and holds a weighted average rating of 82 from 26 reviews on Metacritic.

The game's story was commended. PC Gamer's Andy Kelly called the game's story "fantastic". Leif Johnson of GameSpot said the game had an "enjoyable story and well-crafted world", praising the use of different perspectives and small moments of humor. Johnson found that Technobabylon's world felt "real" and avoided being "heavy-handed" when tackling issues.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 May 2015Worldwide
iOS16 August 2017Worldwide
Linux1 February 2022Worldwide
macOS1 February 2022Worldwide

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Description adapted from its source, CC BY-SA 4.0.