Ludography
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Tennis for Two cover

1958 · Arcade · Sports

Tennis for Two

Tennis for Two is often credited to be the world's first video game.

Also known as
Computer Tennis
Released
18 October 1958
Platforms
Donner Model 30
Genres
ArcadeSportsTennis
Developers
—
Publishers
—
Modes
Multiplayer
Perspective
Side view
Themes
Action
Country
United States
Time to beat
1hwith extras

About

Tennis for Two (also known as Computer Tennis) is a 1958 sports video game designed by the American physicist William Higinbotham at the Brookhaven National Laboratory. One of the first games developed in the early history of video games, it simulates a game of tennis. Higinbotham designed the game for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game within a few hours, after which he and technician Robert V.

Dvorak built it over a period of three weeks. The game was displayed on an oscilloscope and played with two custom aluminum controllers. Its visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

›Story

More than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham sought to "liven up the place" with an experiment in entertainment. At BNL's annual open day in 1958, Higinbotham created what is often credited as the world's first video game. Hundreds waited in line for a chance to play "Tennis for Two," an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter.

The visitors, some of the world's first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet’s swing.

Keywords

  • tennis
  • developed by one person
  • single-screen level
  • no hud
  • never-ending

Media

The articlegameplay, story, development, reception

Development

In 1958, American physicist William Higinbotham worked in the Brookhaven National Laboratory in Upton, New York, as the head of the instrumentation division. D. there. He served as the head of the electronics division of the Manhattan Project from 1943 to 1945, and began working at Brookhaven in 1947, which focused on researching peaceful uses of atomic power.

Once a year, the government research facility held an exhibition for the public, with one day each for high school students, college students, and the general public. The exhibition largely consisted of tours and static displays, with some attempts at making displays with "action", so for the 1958 exhibition Higinbotham decided to make an interactive display to entertain the visitors. While reading the instruction manual for one of Brookhaven's computers, a Donner Model 30 analog computer, he learned that the computer could calculate ballistic missile trajectories or a bouncing ball with wind resistance, and he decided to use this ability to form the foundation of a game. He later recalled his intentions were that "it might liven up the place to have a game that people could play, and which could convey the message that our scientific endeavors have relevance for society."

Legacy

After being dismantled, Tennis for Two was largely forgotten. It remained virtually unknown until the late 1970s and early 1980s when Higinbotham was called on to testify in court cases for defendants sued by Magnavox over the video game patents of Ralph H. Baer. Having discovered the game, the lawyers for the defense unsuccessfully attempted to have the game declared prior art to invalidate Baer's patents on television video games, resulting in attention being given to the nearly 20-year-old game as possibly the first video game.

It received further attention as the subject of articles in Creative Computing and Video Replay in 1982 and 1983 highlighting its possible status as the first video game; the editor of Creative Computing, David H. Ahl, had played Tennis for Two at Brookhaven in 1958, and dubbed Higinbotham the "Grandfather of Video Games". Higinbotham himself felt that the game was an obvious extension of the Donner Model 30's bouncing ball program and therefore not worthy of patenting or a large part of his legacy; he preferred to be remembered for his post-World War II nuclear non-proliferation work.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Donner Model 3018 October 1958North America

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Collections1 collection

Genres

Description adapted from its source, CC BY-SA 4.0.