Ludography
80/100
Players5 ratings
92/100
Critics1 review
More scores
Metacritic usersuser score
84/100
GameFAQsJust Right-Tough
3.5/5
Player reviews
96% positive106 reviews
Runs on
Windows, Mac, Linux
Price
US$5.99

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Terra Nova: Strike Force Centauri cover

1996 · Looking Glass Studios · First-person shooter · Science

Terra Nova: Strike Force Centauri

Lead an elite fighting team battling for freedom from the sinister forces of the Earth Hegemony. Engage in combat on the bloody battlefields of four unique worlds. Encased in your Powered Battle Armour (PBA) you are an unstoppable fighting force.

Released
5 March 1996
Platforms
LinuxMS-DOSWindowsmacOS
Genres
First-person shooterScienceShooterSimulationTacticalTactical shooter
Developers
Looking Glass Studios
Publishers
Nightdive Studios
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionStealth
Country
United States
Age ratings
ESRB TUSK 16
Languages
English
Time to beat
8hmain story19hcompletionist
Composers
Eric Brosius, Terri Brosius

About

Terra Nova: Strike Force Centauri is a tactical first-person shooter developed and published by LookingGlass Technologies. It was released in 1996 for MS-DOS Set in a depiction of the 24th century, the game follows a faction of humans who colonize the Alpha Centauri star system to escape from the Hegemony, a totalitarian Earth government. The player assumes the role of Nikola ap Io, the leader of an Alpha Centauri military unit, and undertakes missions against pirates and the Hegemony.

Terra Nova has been cited as one of the first squad-oriented games with three-dimensional (3D) graphics; the player is often assisted by artificially intelligent teammates who may be given tactical commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss, Terra Nova had a long and difficult development process, caused in part by the production of its full-motion video cutscenes. The game's TED engine can render 3D outdoor environments and simulate physics and supports procedural animation.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

As a tactical first-person shooter, Terra Nova focuses on combat and takes place from a character's eye view in a three-dimensional (3D) graphical environment. The protagonist wears powered battle armor (PBA) that features lock-on targeting, jumpjets for limited flight, infrared and zoomed vision, and a rechargeable energy shield that protects against attacks. The player uses a freely movable mouse cursor to aim weapons and manipulate the heads-up display (HUD) interface. As with Looking Glass Technologies' earlier game System Shock, the HUD contains three "Multi-Function Displays" (MFDs). These screens may be configured to display tactical information, such as squad command menus, maps and weapon statistics.

The player is usually accompanied by up to three artificially intelligent squadmates, who may be given tactical orders such as holding a position, taking cover or rushing enemies. Squadmates may be commanded as a group or individually; for example, one half of a squad may be used to distract enemies while the other half attacks an objective. Each squad member specializes in weapons, reconnaissance, repairs, demolitions or electronics. Those in the latter four categories may be given special commands, such as repairing a teammate's armor or setting explosive charges. During missions, squad members radio in enemy sightings and status assessments.

Story

Terra Nova is set in a science fictional depiction of the year 2327 and takes place in the Alpha Centauri star system. The setting's early inspirations were the novels Starship Troopers and The Forever War, and PC Gamer UK compared it to that of the 1986 action film Aliens. Over two hundred years before the beginning of the game, Earth is subsumed by a world government called the Hegemony, whose "Publicanism" philosophy PC Zone summarized as "communism without the economic restrictions". The Hegemony annexes colonies throughout the Solar System, but the inhabitants of Jupiter's moons reach an agreement that allows them to relocate to Alpha Centauri, where they settle on the Earth-like NewHope and the frozen Thatcher planets.

The settlers divide into twelve "Clans"—each with a military "Strike Force" to defend against bandits—and create the Centauri Council to govern the system. Trade is established with the Hegemony. As the game begins, an elite Strike Force called Strike Force Centauri is formed in response to increasing pirate activity.

Development

Terra Nova was conceived in 1992, around the time that Looking Glass Technologies' first game, Ultima Underworld: The Stygian Abyss, was completed. Company co-founder Paul Neurath wrote a design document for a tactical, squad-based game with a science fiction setting, and he helped the team initiate its development. Artist Robb Waters created concept art. It was originally titled Freefall, because of the way the soldiers enter combat by dropping from aircraft.

Development was initially led by a newly hired programmer who envisioned the game as an exact simulation, in which every element was as realistic as possible. Programmer Dan Schmidt created the game's artificial intelligence, and he attempted to make squadmates intelligently follow orders and provide assistance, instead of merely "staying out of your way". Schmidt hired Eric Brosius and Terri Brosius, then-members of the band Tribe, to compose the game's music, which was called "orchestrally flavored" by the Boston Herald. As with their 1995 video game Flight Unlimited, Looking Glass Technologies self-published Terra Nova.

Reception

Although Terra Nova sold more than 100,000 units, it was a commercial failure because it did not recoup its development costs. Designer Tim Stellmach later characterized its performance as "a disaster". Despite this, the game was acclaimed by critics, and several publications drew comparisons to the 1995 video game MechWarrior 2: 31st Century Combat.

Edge compared the game favorably to System Shock due to its balanced combination of action and strategy, stating that in just two years Looking Glass "has metamorphosed from one of the industry's secret technology powerhouses to a hugely respected developer in its own right." John Payne of The Washington Post wrote, "Depending on your point of view, Terra Nova is either a stripped-down Mechwarrior or a souped-up Doom." However, he stated that it was enjoyable regardless of which perspective was taken. While he described the game's animation as "fluid", he found its graphics in general to be "fairly blocky, even at a distance".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS5 March 1996Worldwide
Windows23 July 2015Worldwide
macOS23 July 2015Worldwide
Linux23 July 2015Worldwide

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Description adapted from its source, CC BY-SA 4.0.