Ludography
Terrorpods cover

1987 · SCE Studio Liverpool · Action · Arcade

Terrorpods

It's been a long watch... as the sun disappears over the horizon, the uninviting grey bleakness of Colian becomes apparent. Following the intense heat of the day, the onset of night adds the bitterness of sub-zero temperatures to an already hostile environment, and the stark interior of the D.S.V. appears almost homelike.

Released
1987
Platforms
AmigaAmstrad CPCAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMSXZX Spectrum
Genres
ActionArcadeScienceShooterStrategy
Developers
SCE Studio Liverpool
Publishers
—
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionBusiness
Country
United Kingdom

About

Terrorpods is a 1987 shooting game with simple business simulation by Psygnosis. Originally developed for the Amiga and Atari ST, it was later ported to the Commodore 64, ZX Spectrum, Amstrad CPC and MSX.

The game casts the player as an industrial spy in a science fiction future, assigned to halt an evil Empire's production of fearsome war machines called Terrorpods. To win the game, the player must manage colonies with specialised industries to produce a Terrorpod of their own, while fighting off enemy forces like in a traditional shooting game.

Media

Terrorpods screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player views the action in Terrorpods from the cockpit of his DSV (Defence Strategy Vehicle), which consumes fuel as it travels around the game world, a crater on the planet Colian. In the crater are ten mining colonies, which the player must defend and trade minerals with. The enemy forces comprise destructible Terrorpods and Spoilers roaming the world, and an indestructible mothership that hovers overhead and periodically shoots at the player.

The player's prime objective is to use the DSV to trade resources between the ten colonies, building up their mineral resources so they can each build one part of a Terrorpod. There are five minerals: fuel, "detonite", "quanza", "zenite" and "aluma". The former four are used for fuel and weapons, and the latter is required to build Terrorpod parts. Colonies tend to specialize in the production of a single mineral, which the player can buy and then sell for a profit at a colony where that resource is scarce.

Development

Terrorpods was originally released for the Amiga and Atari ST. Included inside the game box was a foldout poster, drawn by Tim White, depicting three Terrorpods excavating minerals on the icy surface of Colian. The game was later released for Commodore 64, ZX Spectrum, Amstrad CPC and MSX. These versions removed all the resource management aspects of the original, turning the game into a straight-up shooter.

Reception

Julie Boswell's Atari ST User review called the game "superb", praising its high fidelity graphics and sound and the tense, strategic gameplay. The only complaint was the relatively high price.

Hosea Battles, Jr. reviewed the game for Computer Gaming World, and stated that "This is definitely one of the best action, strategy, and adventure games ever marketed for the ST, a game that will have players coming back to it time and time again."

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1987Europe
Atari ST/STE31 December 1987Europe
Commodore C64/128/MAX31 December 1988Europe
ZX Spectrum31 December 1989Europe
Amstrad CPC31 December 1989Europe
MSX31 December 1989Europe

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.