Ludography
Test Drive 4 cover

1997 · Midway Studios – Newcastle · Racing

Test Drive 4

PlayStation console exclusive

Test Drive 4 is a racing game featuring ten different cars - five modern supercars such as the Jaguar XJ220 and TVR Cerbera, and five vintage muscle cars including three Chevrolet models. Each car has its own realistic physics, with challenging handling.

Released
30 September 1997
Platforms
PlayStationWindows
Genres
Racing
Developers
Midway Studios – Newcastle
Publishers
Accolade
Series
Test Drive
Modes
MultiplayerSingle-player
Country
United Kingdom
Age ratings
ESRB EUSK 0
Time to beat
2hmain story6hwith extras15hcompletionist

About

Test Drive 4 is a 1997 racing video game developed by Pitbull Syndicate and published by Accolade for PlayStation and Windows. It offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in real life locales. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and sharp corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race.

Test Drive 4's commercial success briefly made Test Drive the best selling racing franchise, but the game received mixed reviews. In 1999 the game was republished under the Greatest Hits label after selling 850,000 copies within one year of its release.

Media

Test Drive 4 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Test Drive 4 offers 14 supercars and muscle cars, and tasks the player with beating computer opponents in tracks set in five real life locales: Keswick, Cumbria, San Francisco, Bern, Kyoto, and Washington, D.C.; the Windows version adds a sixth location: Munich. The game's tracks are long courses with rural roads and urban streets, and commonly feature traffic and short corners. The player has to arrive at each checkpoint (a banner with text such as "Stage 1" or "Stage 2") before the Checkpoint Timer expires, resulting in additional time, and crossing the finish line is required to complete the race. The police car can chase and stop a player who exceeds the speed limit; to counter this, the player either stops in front of the police car or outruns it. Only a few vehicles are available to the player from the outset, with the rest needing to be won or purchased as the game progresses.

In singleplayer, the player can participate in a Single Race, a Cup, or a Drag Race. The game also offers multiplayer; the Windows version of the game has three Network Options: serial, modem, and LAN, while the PlayStation version supports the PlayStation Link Cable.

Development

English video game developer Pitbull Syndicate was established in December 1996 by eight experienced programmers and artists. In 1997, the studio designed Test Drive 4 in collaboration with publisher Accolade. According to Accolade president and CEO Jim Barnett, the game exploits 3D graphics to offer a satisfactory driving experience. Its fourteen vehicles were used under license from car designers such as Chrysler, the owner of the Dodge and Plymouth automobile brands.

In contrast to multi-lap circuits found in most other racing games, Test Drive 4 only had linear point-to-point courses. The game's race tracks are realistically modeled after real places such as Kyoto, Japan and Washington, DC. Test Drive 4's techno-oriented soundtrack includes licensed songs from the bands Orbital and The Younger, Younger 28's; Accolade executive producer Chris Downend considered the two bands suitable for the game's energetic gameplay style.

Reception

As of March 1998 the game sold over 850,000 copies. Because of its commercial success, the PlayStation version was republished under the Greatest Hits label. Accolade stated in a press release that the commercial successes of the game and the off-road-themed Test Drive: Off-Road caused Test Drive to become the top-selling racing series at the time.

Reviews for Test Drive 4 were divergent, disagreeing on many aspects of the game, and ranged from mediocre to moderately positive. For example, reviewers for Electronic Gaming Monthly (EGM) and GameSpot both felt the inclusion of oncoming cars and police cars help liven up the action and were a distinctive feature of the Test Drive series, but Next Generation found them irritating and unfairly difficult to avoid due to the sensitive steering, and concluded that "had developer Pitbull done away with the hazards and just stuck to the driving, Test Drive 4 might have been a decent racer. As it stands, it's just another Need for Speed. And nobody needs that, not even EA."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation30 September 1997North America
Windows31 December 1997North America

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Genres

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Description adapted from its source, CC BY-SA 4.0.