Ludography
59/100
Players11 ratings
70/100
Critics2 reviews
More scores
Metacritic8 critic reviews
67/100
Metacritic usersuser score
73/100
GameFAQsJust Right-Tough
3.5/5
Player reviews
80% positive1,016 reviews
Runs on
Windows, Mac
Price
US$9.99

Where to get it

The Almost Gone cover

2020 · Happy Volcano · Adventure · Indie

The Almost Gone

Nintendo console exclusive

The Almost Gone is a mystery point-and-click adventure where a young girl's spirit looks for a way out in a magical afterlife. It is a mysterious narrative exploration game set in a one second world where a little girl tries to understand her own dead and needs to fix the moment of death of others.

Released
25 June 2020
Platforms
AndroidNintendo SwitchWindowsiOSmacOS
Genres
AdventureIndiePoint-and-click adventurePuzzleSimulationText adventure
Developers
Happy Volcano
Publishers
Playdigious
Modes
Single-player
Perspective
Bird view / IsometricSide view
Themes
FantasyMystery
Country
Belgium
Age ratings
ESRB TGRAC 15+PEGI 12
Languages
Chinese (Simplified), Dutch, English, French, German, Japanese, Korean, Spanish (Spain)
Time to beat
2.5hmain story5hcompletionist

About

The Almost Gone is a 2020 video game created by independent developer Happy Volcano and published by Playdigious. The game is a puzzle game in which the player investigates and rotates three-dimensional rooms to uncover the story of Emily, a girl who has recently died, and unearth the secrets of her family. Upon release, the game received mixed reviews, with critics praising the game's visual presentation and exploration of serious themes, while critiquing the execution of its narrative and aspects of its gameplay. During development and release, The Almost Gone received several accolades from European independent game events, including awards for 'Game of the Year' at the 2021 Flanders DC Belgian Game Awards.

›Story

Trapped between life and death, frightened and alone, you must unravel the dark and poignant truth that led to your fate. Dig beneath the beautifully rendered façades and interiors of an ordinary suburban lifestyle to discover a breathtaking tale crafted by an award-winning author.

Piece together this compelling story by revealing objects and memories, decipher these clues and reveal more of the story and its dark secrets. From your own home to eerily deserted streets, beautiful apartment blocks to sinister abandoned hospitals, you must search forensically for clues. Each new reveal takes you closer to the life you once had, to the people and places that surrounded you, in your seemingly carefree childhood. Why are you here?

Why are you trapped? Will you ever get home?

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The Almost Gone is a puzzle game with room escape elements in which the player navigates five stages of three-dimensional dioramas of rooms to locate items of interest and solve puzzles. The player can rotate the room in all directions to see behind objects and corners of the space, and can enter other rooms using doors or directional arrows. Items can be combined and accessed using an inventory, with objects of interest, once acquired, highlighted at the side of the screen, with some providing additional background text. The game also features a map to show the player the current perspective and relationship between rooms.

Story

The player follows Emily, a girl who has recently died, through a state of purgatory as she revisits places and events significant to her life. As the player pieces together connections from the locations across Emily's house and neighborhood, darker secrets about Emily's life family become unearthed, revealing themes of "addiction, abuse, neglect and murder".

Development

The Almost Gone was developed by Happy Volcano, a Belgian independent studio founded by developer Peter Maasen, designer Jeroen Janssen, and art director David Prinsmel, featuring text by writer Joost Vandecasteele. The development team aimed to create a puzzle game that was integrated with a more mature, dark narrative around the theme of life and death. The narrative was left ambiguous as a "Lynchian experience" to encourage players to develop their own thoughts and theories about the game.

Reception

The Almost Gone received "mixed or average" reviews, according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received fair approval, being recommended by 62% of critics. Reviewers mostly praised the game's minimalistic visual presentation and design. Eurogamer found the "clean, undisturbed lines of an architect's drawing" to convey a "striking" visual presentation.

Critics viewed the art as dissonant from the dark tone of the game, with Pocket Gamer writing that the "minimalist, almost cartoonish art lulls you into a false sense of security". Nintendo Life highlighted the game's minimalistic design aided the puzzles, which were "carefully crafted to communicate areas of importance, whilst leaving out any unnecessary clutter". Adventure Gamers praised the game's design as "simple, clean and effective".

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS5 May 2020Worldwide
macOS25 June 2020Worldwide
Android25 June 2020Worldwide
Nintendo Switch25 June 2020Europe · North America 25 June 2020
Windows25 June 2020Worldwide

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.