Ludography
The Classroom cover

2003 · Strategy

The Classroom

In The Classroom, the player controls a high school student called Alex who is in his last ten days of school and has to take an exam on each of those days. However, Alex does not study and would rather risk cheating to perform well in his exams. In each of the ten levels in the game, the player must fill their cheat meter completely by moving next to smart students (who are represented by yellow circles) and holding the left mouse button.

Released
8 December 2003
Platforms
Browser
Genres
Strategy
Developers
—
Publishers
—
Perspective
Bird view / Isometric
Themes
Stealth

Media

Releases by platformdates and regions as published

PlatformReleasedRegions
Browser8 December 2003Worldwide

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Added from the IGDB catalog; not on any collection yet.