

2000 · Adventure · Point-and-click adventure
The Crystal Key
Your quest for the crystal key will take you on an incredible adventure. Armed with only your wits, your journey will take you through fascinating lands of desert, jungle and water as you explore breathtaking worlds; each more beautiful and magical than the last. Rise to the challenge and let your wisdom, instinct, and ingenuity lead the way. Carefully examine and solve each puzzle along your path. Secrets lie waiting to be unlocked and discovered by those who possess the Crystal Key.
- Released
- 30 March 2000
- Platforms
- WindowsmacOS
- Genres
- AdventurePoint-and-click adventurePuzzle
- Developers
- —
- Publishers
- DreamCatcher Interactive
- Modes
- Single-player
- Perspective
- First person
- Themes
- Science fiction
- Country
- Canada
- Age ratings
- ESRB E
About
The Crystal Key is a 1999 graphic adventure video game developed by Earthlight Productions and published by DreamCatcher Interactive. A work of science fiction, it casts the player as an interstellar explorer on a quest to save Earth from Ozgar, a malevolent alien conqueror. The player uses portals to traverse multiple planets, including desert and jungle worlds, while collecting items and solving puzzles. The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s, and it underwent a five-year creation process hampered by problems with its technology. It was signed by DreamCatcher as part of the publisher's strategic push into the adventure game genre.
The Crystal Key became a commercial hit and was DreamCatcher's best-selling game of 2000. It was a central piece in the effort by the publisher's parent, Cryo Interactive, to penetrate the North American market; the title proceeded to sell above 500,000 units in that region alone by 2004. The game received mixed-to-negative reviews from critics, who cited bugs and often unfavorably compared it to Myst. While certain reviewers praised The Crystal Key's visuals and gameplay, others panned them outright, along with the game itself. After a lengthy development period, Earthlight followed up The Crystal Key in 2004 with the sequel Crystal Key 2, a co-production with Kheops Studio in France.
Keywords
- aliens
- spaceship
- crash landing
Media
The articlegameplay, story, development, reception
Gameplay
The Crystal Key is a graphic adventure game that takes place from a character's eye-view in a pre-rendered graphical environment. Using a point-and-click interface, the player navigates the game world, collects items and solves puzzles. Player movement is restricted to jumps between panoramic static screens, in a manner that has been compared to Myst. The camera view can be rotated 360° on each screen.
The character's movement through the world is portrayed by animated cutscene transitions between jumps. At the bottom-left of the game screen, a "spacepack" inventory can be toggled to reveal the items carried by the player character. These objects may be used on things in the world to complete puzzles and progress through the game.
Development
The Crystal Key was conceived by John and Jennifer Matheson in the mid-1990s. Developed by Earthlight Productions, the game ultimately underwent a five-year creation process. John Matheson later noted that the project suffered from "technical issues with [its] development platform" that slowed production. The Mathesons collaborated on the game's story, while John served as programmer and was among the title's 10 artists.
Earthlight employed QuickTime VR to create The Crystal Key's 360° panoramic environments, which were devised to allow some vertical scrolling without being truly spherical. In an effort to minimize the game's interface, the team designed The Crystal Key in such a way as to never require double-clicks.
Reception
The Crystal Key was a commercial success. During the first quarter of 2000, DreamCatcher Interactive shipped more than 120,000 units of the game to major retailers in the United States, including Target and Walmart. The title was a central piece in the effort by DreamCatcher's parent Cryo Interactive, which bought the publisher in March 2000, to expand its international reach. In the United States, The Crystal Key debuted on PC Data's computer game sales rankings at #14 for June 2000, with an average retail price of $18.
It secured 17th place in both July and August, but was absent from the top 20 in September. According to PC Data, its sales in August alone were 19,079 units, for revenues of $358,984. The Crystal Key's North American retail sales for 2000 ultimately totaled 178,690 units, by PC Data's tally. December accounted for 35,643 of these sales.
Releases by platformdates and regions as published
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Description adapted from its source, CC BY-SA 4.0.
